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table4two Game profile

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May 29th 2024, 2:27:57

This looks like it has a lot of potential.

I only have time to play on one server, so will wait for the Alliance set to finish up first and will try this one out in the next set.

Cheers.

table4two Game profile

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May 28th 2024, 0:00:03

46

table4two Game profile

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May 26th 2024, 5:17:08

Great suggestion SF.

Tangentially, what about a like/dislike button? It would be interesting to see whose opinions garner support rather than the screaming match we currently have on the forums.

table4two Game profile

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May 25th 2024, 12:19:26

Originally posted by Slagpit:
Originally posted by table4two:
Cyref or myself might've been the last people to win 1a with a casher. 2019 seems about right as its been a looong time since a casher has last felt competitive.

Its a weird one- You'd think I would be a proponent of the recent change set, as yes it gets stale seeing the one strat dominate. But even more that, the traditional oil destock was such a quality of life addition, I find myself still preferring to have kept this element even if it means the status quo doesn't change.

All that is to say I don't think the benefit of removing the traditional oil destock out weighs the quality of life addition it provided to the wider meta of the game.

Also, it is a shame to see the 'best 3' metric rendered obsolete now. It was the best metric to compare the best netters in the game.

I wonder if there are more surgical ways to rebalance some of the strategies? For example, reducing the food/oil production of the Fascist or increasing the PCI of a Republic?

In any case, it has been fun to see how people are playing this set and seeing how the market plays out. Change is inevitable and you can't make everyone happy. I applaud you Slagpit for trying to shake things up in the first place.



Thank you for the thoughtful comment.

As I understand it, players on the alliance server are able to send research pacts to bots and get free tech all set. This strikes me as a completely ridiculous mechanic that should be removed. If it is removed then final NWs will drop somewhat which could impact leaderboards. Should it not be removed then?

Generally speaking we're going to prioritize other factors above leaderboard parity. It's really difficult to have meaningful leaderboards over a 15 year period in the first place and any change isn't fair to a certain degree. For example, suppose the same player managed to win the first ten rounds of alliance. He would have a Best 3 of around 300 M. In the current era a player could play a single country to 901 M NW and not even finish in the top ten. He would then have a higher best 3 than the other player. That's hardly fair, right? At some point I plan to offer a seasonal view of the leaderboards that would be retroactively applied. We'd have metrics that would apply on a yearly basis to Alliance in addition to the overall metrics.

We want players to have multiple feasible options for destocking. That's always been a core design principle. Having a single destocking method be dominant as well as risk-free is the exact opposite of that. Can you explain what the missing quality of life feature here is? You can still do private destocks and you can still burn oil for units. It's just less efficient than before.


Re the leaderboards - yes, 100% agree with you that comparisons between two different periods aren't meaningful as the meta changes over time. Despite that, the 'best 3' was still a good indicator of who were presently the best netters in the game. This view is now lost with the current changes but I think your idea to implement a seasonal view of the leaderboard is a fantastic one. On a side tangent, for average netters like me, simply besting my PB is always a goal I set for myself. Its a bit of a blow to have that water line reset, but hey that's just life innit :)

Re destocking - Yes, you make very valid points. When I speak of quality of life features I guess I'm thinking about how time poor I am now. I'm no longer the teenager who first encountered this game and had the time to log in at any moment. The traditional oil destock suited players like me perfectly as it was the combination of low risk, time efficient, and competitive. If it means I need to invest more time in order to destock competitively, I really don't know if I have the time to play when I have other competing priorities.

In the grand scheme of things, take this response as minor feedback as overall I think you are doing a great job. I think Tertius summed it up best- the full effect of the change set will reveal itself over the next few sets and it'll be interested to see how people adapt their strategies to maximise their end nws.

table4two Game profile

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May 25th 2024, 4:39:31

Originally posted by Syko_Killa:
Welp, I've given you all a reason to kill me now. Might stonewall with my 2 Billion cash if I'm lucky.


I assume #538 is yours then. Honestly why grief like that for? It only pushes people away from our already small community.

table4two Game profile

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653

May 24th 2024, 14:37:38

Cyref or myself might've been the last people to win 1a with a casher. 2019 seems about right as its been a looong time since a casher has last felt competitive.

Its a weird one- You'd think I would be a proponent of the recent change set, as yes it gets stale seeing the one strat dominate. But even more that, the traditional oil destock was such a quality of life addition, I find myself still preferring to have kept this element even if it means the status quo doesn't change.

All that is to say I don't think the benefit of removing the traditional oil destock out weighs the quality of life addition it provided to the wider meta of the game.

Also, it is a shame to see the 'best 3' metric rendered obsolete now. It was the best metric to compare the best netters in the game.

I wonder if there are more surgical ways to rebalance some of the strategies? For example, reducing the food/oil production of the Fascist or increasing the PCI of a Republic?

In any case, it has been fun to see how people are playing this set and seeing how the market plays out. Change is inevitable and you can't make everyone happy. I applaud you Slagpit for trying to shake things up in the first place.

table4two Game profile

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May 22nd 2024, 11:30:29

/me Waves to Derrick

table4two Game profile

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May 20th 2024, 23:09:30

46

table4two Game profile

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May 14th 2024, 11:22:19

A great suggestion S.

table4two Game profile

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May 13th 2024, 23:05:04

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table4two Game profile

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May 7th 2024, 7:21:24

46

table4two Game profile

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May 5th 2024, 23:08:25

Noted :)

table4two Game profile

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Apr 29th 2024, 11:44:52

46

table4two Game profile

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Apr 23rd 2024, 3:34:46

yes

table4two Game profile

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Apr 22nd 2024, 12:15:01

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table4two Game profile

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Apr 20th 2024, 13:09:50

Nice finish everyone.

table4two Game profile

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Apr 9th 2024, 12:40:24

46

table4two Game profile

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Apr 1st 2024, 10:54:53

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table4two Game profile

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Mar 28th 2024, 1:01:39

Originally posted by AndrewMose:
this sounds like a fun new server. I'm not smart enough to figure out how all of the changes will combine together, but if this is easy enough to build it certainly would be interesting to see how it all works out. I wouldn't vilify the TMBR - oil destock method too much though...without it the value of the oil resource will drop significantly and the entire oiler strategy go away. I think there are more subtle ways to make the FFO->TMBR pattern more equitable with casher, techer, indy.


Yeah I agree with Andrew and others re retaining the ability to drop land. I imagine many are like me, who don't have much free time, so anything that makes playing the game less time intensive is encouraged. The ability to oil destock is definitely one of these.

table4two Game profile

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Mar 25th 2024, 11:15:38

Best of luck next set Leto.

table4two Game profile

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Mar 22nd 2024, 11:31:55

Hi Slagpit.

Thanks for thinking about how the server can be improved for the enjoyment of everyone.

I am a big advocate of creating a separate netgaining server for alliances and believe this would go a long way towards addressing the tension we've seen in the past.

In terms for the positive/negatives, I think you've captured most of it. I've added a few more thoughts that came to mind.

Positive netgaining experiences:
* Competing with your friends to get the highest individual NW
* Competing with the entire server to get the highest individual NW
* Working together to win average networth or triple crown
* Outrunning retals against a smaller clan
* Making a big retal as a small clan
* Competing against yourself to beat your PB NW
* Competing to break NW records for a selected strategy
* Netting is a time efficient way to stay connected to this community for many of us who are time poor

Negative netgaining experiences:
* Not being able to successfully netgain due to war, suiciders, or other issues
* Losing an individual competition to a country that was heavily aided by their clan
* Strategies aren't well balanced meaning farmers are OP

Positive warring experiences:
* Stonewalling successfully
* Leading and participating in and leading war chats
* Planning and pulling off a successful FS
* Winning a war, especially when the odds were against you
* Catching up with old friends while idling in war rooms

Negative warring experiences:
* Getting woken up in the middle of the night to stonewall
* Your warring country that you worked hard to build gets killed in ten seconds
* Spending most of the reset not actually warring
* Not having anything to do after winning a war
* Getting FSed by a larger clan with no hope of victory
* Smaller play base often means there can only be one warchat which always seems to be at an ungodly hour
* Smaller clans often won't have enough turns to complete KR which means kills get dragged out and honestly feels pointless
* Warring is such a time investment and many of us are no long teenagers with unlimited time

table4two Game profile

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Mar 22nd 2024, 3:53:39

I could have told you that Ugo :)

table4two Game profile

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Mar 20th 2024, 10:57:46

Hope you get better soon Dougie.

table4two Game profile

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Mar 13th 2024, 11:18:02

46

table4two Game profile

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Mar 4th 2024, 12:16:56

46

table4two Game profile

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Mar 1st 2024, 12:52:01

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table4two Game profile

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Feb 7th 2024, 11:30:15

I don't frequent the boards too often but you've always struck me as a person who could be reasoned with and one who had mostly balanced views of both sides.

A loss for the community but wishing you all the best in chasing this exciting new chapter of your life.

table4two Game profile

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Feb 5th 2024, 12:07:43

46

table4two Game profile

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Feb 3rd 2024, 11:17:51

haha that is awesome my man, happy for you Derrick!

table4two Game profile

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Feb 1st 2024, 10:44:02

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table4two Game profile

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Jan 22nd 2024, 7:06:51

46

table4two Game profile

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Jan 17th 2024, 10:34:16

Thanks for the public service Gains.

A few folk here should be offering their apologies but we know that will never happen.

table4two Game profile

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Jan 9th 2024, 11:40:22

46

table4two Game profile

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Jan 3rd 2024, 6:20:56

46

table4two Game profile

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Dec 25th 2023, 11:41:13

46

table4two Game profile

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Dec 21st 2023, 12:02:20

46

table4two Game profile

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Dec 18th 2023, 0:40:53

ahhh that hurts Gains. A very dominant set from LaF nonetheless. Well done guys.

table4two Game profile

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Dec 14th 2023, 11:57:12

ClanGDI strikes me as an overly complex attempt to force two opposed camps to exist on the same server. So why not untangle this mess and come up with a solution that satisfies both camps?

Create a server for those alliances solely interested in netting while keeping Alliance for those that want to war. I'd be interested in seeing which server flourishes, for the communities sake, I genuinely hope both.

This satisfies everyone. You'd be separating factions that have driven the server to its current toxic levels. Netters who have quit out of frustration will return. Warmongers can war to their hearts content. I know the argument in the past has been that the Primary server is where you go if you want to net, but that is a solo server, and for many, the enjoyment comes in netting with friends under the same banner.

Seems like a way simpler solution then having to build a complex ClanGDI mechanism. Just my 2 cents.

table4two Game profile

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Dec 13th 2023, 6:12:20

hmm.. yes, I was only
Originally posted by cyref:
#1

An ingame heads-up that this vote was happening would have been nice.
Ya know, for the people that play the game that don't live on AT


Hmm.. yes I was only just made aware of this thread. I, and I suspect many others, do not frequent AT because it has become such a toxic place.

I question whether a vote consisting of 25 people is representative of the community. I would have liked an ingame msg to participate but alas, it seems the die has been cast. I hope those that remain got what they wanted.

table4two Game profile

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Dec 12th 2023, 16:04:28

Yes

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Dec 11th 2023, 10:20:47

46

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Dec 4th 2023, 1:43:48

46

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Nov 27th 2023, 1:01:34

46

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Nov 20th 2023, 8:12:54

46

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Nov 14th 2023, 11:11:04

46

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Nov 6th 2023, 3:48:03

46

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Oct 30th 2023, 1:14:16

46

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Oct 23rd 2023, 12:16:12

46

table4two Game profile

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Oct 21st 2023, 10:44:56

Viceroy!

table4two Game profile

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Oct 18th 2023, 5:26:31

I hope you aren't leaving Doug. This community is getting too small, as are the genuine people who treat each other with kindness and respect.

If you are leaving, then all the best with real life. I've enjoyed our interactions between PDM and Monsters.