CKH's country on the Alliance Server


Second round: Jan 31, 2010 - Apr 02, 2010


View this country's news

The Status of the Republic of KILER KLUBHAUS (#306)

FOOD CONCERN: Assuming no change, our people can survive for 0 more turns.
The Basics
Turns Left80
Turns Taken2415
Turns Stored0
Rank
Networth$8,910,513
Land18,422
Money$267,506,296
Population0
At WarNo
GDI MemberNo

Land Distribution
Enterprise Zones4911
Residences4745
Industrial Complexes505
Military Bases0
Research Labs0
Farms0
Oil Rigs0
Construction Sites200
Unused Lands8061

Technology
Military98,74189.9%
Medical73,35381.0%
Business350,827175.1%
Residential350,123175.1%
Agricultural0100.0%
Warfare138,1573.405%
Military Strategy130,106125.8%
Weapons168,547137.0%
Industrial0100.0%
Spy59,475118.9%
SDI303,28682.08%
Total1,672,615

Current Status
Tax Revenues$0
  Tax Rate35%
  Per Capita Income$46.15
Expenses$1,530,438
Net Income$-1,530,438
   Cashing$-1,530,438
Food5
   Production3224
   Consumption8695
   Net Change-5471
Oil1,303,224
   Production0
Building Rate55
Explore Rate8
Tech Rate1

Military Forces
Spies489,474
Troops61
Jets1,366,764
Turrets3,801,000
Tanks359,794
Nuclear Missiles10
Chemical Missiles2
Cruise Missiles3

Expense Breakdown
Expenses$1,530,438
   Military$1,270,481
      Spies$396,071
      Troops$5
      Jets$154,834
      Turrets$553,623
      Tanks$165,948
   Alliance/GDI$75,737
   Land$184,220
   Corruption$0



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