May 17th 2010, 7:33:49
The biggest problem I can see with suiciders is the dropping of land and the lack of a chance to retaliate. I agree that suiciding is absolutely necessary to keep balance in the game, but the key component that is missing now is that there is no way to ensure that the defender can retaliate.
The trick is not affecting legitimate war efforts whilst making rule changes.
My three part solution below..
1. Land Retention Rule - Newly acquired land cannot be dropped for 24 hours. There is no real need to drop land that you have recently grabbed - the only legitimate reason I can think of is if you are looking to improve your chances of stonewalling by raising your SPAL and techs. Not something a suicider should have the advantage of doing anyway.
EXAMPLE:
Country X grabs/suicides 15k acres off Alliance Y, taking his tally to 25k acres. He is only allowed to drop the original 10k acres at that point and the remaining 15k acres is up for grabs.
In-game message - "Newly annexed land may not be released until a 24 hour processing period has elapsed" or have no message and just show the amount of acres that can and cannot be dropped in the Destroy Buildings screen with an info message about the annex rule.
2. Grace Period for Account Deletion - The other part of this change would be instituting a 24 hour grace period after an attack on another country, not allowing account deletion in that time (similar to vacation mode). Sort of a cowardice clause.
Ingame Message - "You may not deactivate this account while it has made recent attacks"
3. (Optional) Revenge Multiplier - Attacks done by Country A on Country B will incur a Revenge Multiplier against Country A by Country B.
This could be calculated like this (the formula guys would need to work out a more effective ratio)- every 1000 buildings destroyed grants the defender a 10% attacking force revenge/motivation bonus in the form of the Military Strategy tech for 24 hours after the attack. (Suiciding comes most damagingly in the form of BR/AB/SS - buildings destroyed)
EXAMPLE:
Country A grabs 5000 acres and in the process has destroyed 5000 buildings of Country Bs - Country B now has a revenge factor that increases his Military Strategy from 100% to 150% (if he had no tech). This could easily reach 180% with tech. This allows that country to grab or help kill the target with the 'SEND ATTACK' screen quoting something like: Military Strategy Update - Your forces are calling for revenge! You may capture 187% More in Combat.
These rule changes might have the following benefits:
Victims of Suiciding
- Increased chance for targetted country to gain back acres in an SS attack
- Makes it easier for targetted country to profit from attacking the offender.
- Might push suiciders into more AB/BR attacks which might push netters to at least have a passable amount of military
War Consequences
- Introduces more strategy for victims who manage to log on after a kill run. A 24 hour military strategy bonus against the attacking countries. This could be an exciting change to war, giving kill-run crippled countries a chance to still be a big contributor in killing other countries.
- I can't see any other war consequences.
Issues
- What happens when Country A hits Country B, Country B retaliates against Country A? Now the suicider country A has a case for a revenge multiplier against original victim. Could be a workaround for this, not sure.
Anyway, there's my thoughts on fixing this issue. Suiciding is only overpowered because they can basically do plenty of damage with grabbing land and then dropping it, without a chance for the victim to extract revenge. I truly think that if you fix that issue, you fix the problem.
Months since LaF netgained: 22