Verified:

Soultaker

Member
472

Oct 22nd 2012, 21:39:53

I'm trying to collect data for making a top for breakers in order to do that, we need the units lost per each hit... or maybe at 3-4 hits of the 3-4 first countries that hit a target... so what i want from you is: Whenever we have a KR take pen and paper near you and for the 1st 3-9 hits write the military units you loose only for BR and GS attacks or if you can't write the amount on each hit, cos that might slow things down a bit, pls write the approximate sum of the losses on 3 or 5 hits

and post it here also post on how many hit you gathered data and the losses

If you have any questions just feel free to PM me

This is supposed to be for the warring clans out there

locket Game profile

Member
6176

Oct 22nd 2012, 21:40:48

-_-

Rockman Game profile

Member
3388

Oct 22nd 2012, 21:43:56

You lose 8% when attacking, and your opponent loses about 5-6% of their military if you succeed, and has 50% higher losses if you bounce.

blid

Member
EE Patron
9319

Oct 22nd 2012, 21:48:49

Originally posted by Rockman:
and has 50% higher losses if you bounce.
Why is it like this? Seems kind of stupid.
Originally posted by Mr. Titanium:
Watch your mouth boy, I have never been accused of cheating on any server nor deleted before you just did right there.

Soultaker

Member
472

Oct 22nd 2012, 22:05:32

Rockman 50% higher if you bounce your losses or your attackers, i'm only interested in the attackers losses plus if you lemming with 33% of your miltary you loose less i think and i'm only talking about the special attacks BR and GS since those are for killing ... you can send me im pm the country # if you don't want the whole server to see it... i'll keep the info confidential

PS if any of the mods cares to help they can also send me the ratio for both civilians killed and military units lost, the information will not be disclosed to anyone else but Snupi to compute the formula or something close to it

Edited By: Soultaker on Oct 22nd 2012, 22:08:14
See Original Post

Rockman Game profile

Member
3388

Oct 22nd 2012, 22:26:46

Originally posted by blid:
Originally posted by Rockman:
and has 50% higher losses if you bounce.
Why is it like this? Seems kind of stupid.


It helps lemming attacks. Makes it beneficial a lot of times for breakers to bounce attacks when they have enough army to succeed. Especially with these new attack gain changes where your defender's civilian losses are based on the amount of military they have.

Soultaker - the attacker loses 8% of their military regardless. The defender's losses are what varies.

Soultaker

Member
472

Oct 22nd 2012, 22:30:16

ahaaa ok thx that helps me a lot :) and if you are sure of it is's great :P still i'll test the 8% theory tomorrow

archaic Game profile

Member
7024

Oct 22nd 2012, 23:00:42

lol, he's sure
Cheating Mod Hall of Shame: Dark Morbid, Turtle Crawler, Sov

Xinhuan Game profile

Member
3728

Oct 23rd 2012, 1:15:05

The attacker always loses 8%.

The defender loses 5%, modified by DR (only for PS/SS), further modified by a luck factor that can sometimes half the defender's unit loss, then modified again by Medical tech%.

The defender loses 50% more units if the attack failed, and the attacker loses a lot more readiness (like twice as much, before the the turns spent is added back).

ninong Game profile

Member
1615

Oct 23rd 2012, 1:33:41

i was the top civ killer last set weeee
ninong, formerly Johnny Demonic
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