Jul 18th 2023, 5:36:33
I don't know how many hours was spent on the AT boards complaining about Mehul not doing anything about the multi's. More than once it was said they don't care about the multi's, you stop the multis you stop the traffic. FFWD 25 years and...WOW
Not only did the multis provide the traffic through the site, it gave us all something to fight for or against (key word is fight..at it's heart this is a war game). Netters or fighters, this battle drew us all together to work together in the neverending war. Netters need fighters and fighters needed netters. There were always declared netting sets that ended up in mushroom clouds but that was 1a
More time was spent on membership interactions and diplomatic relations than was ever spent using turns. The draw to the game was the alliances where you went for protection and where you protected your friends.
Netting is all fine and good but if theres no danger of getting first striked or suicided on, aren't you just clicking a button? How satisfying is it getting to 200M NW if there was absolutely no danger that someone would try and take it from you? If there's no danger, what's the point of the clan?
Not sure what the Devs are trying to accomplish with the clan GDI thing but it's not working. If you take the danger out, you take out the challenge. What you're leaving us with is a text based farmville. If you think its really a good idea, set up a "Netting" server, remove the attack button and see what happens.
Look at your own stats 2500 countries on FFA, 500 countries Alliance, and 60 in Standard! Mehul was a genius, even if there were multis in the numbers it was still 10k coountries on a single server.
One final note for clarification, I am by no means advocating for the sanctioned use of multis in 1a, simply pointing out an element that no longer exists which seems to have contributed to the overall experience.
Not only did the multis provide the traffic through the site, it gave us all something to fight for or against (key word is fight..at it's heart this is a war game). Netters or fighters, this battle drew us all together to work together in the neverending war. Netters need fighters and fighters needed netters. There were always declared netting sets that ended up in mushroom clouds but that was 1a
More time was spent on membership interactions and diplomatic relations than was ever spent using turns. The draw to the game was the alliances where you went for protection and where you protected your friends.
Netting is all fine and good but if theres no danger of getting first striked or suicided on, aren't you just clicking a button? How satisfying is it getting to 200M NW if there was absolutely no danger that someone would try and take it from you? If there's no danger, what's the point of the clan?
Not sure what the Devs are trying to accomplish with the clan GDI thing but it's not working. If you take the danger out, you take out the challenge. What you're leaving us with is a text based farmville. If you think its really a good idea, set up a "Netting" server, remove the attack button and see what happens.
Look at your own stats 2500 countries on FFA, 500 countries Alliance, and 60 in Standard! Mehul was a genius, even if there were multis in the numbers it was still 10k coountries on a single server.
One final note for clarification, I am by no means advocating for the sanctioned use of multis in 1a, simply pointing out an element that no longer exists which seems to have contributed to the overall experience.