Originally
posted by
Servant:
A lot of destocking used to be timing the food market. Not just selling to the PM.
Hence people would jump 10 days out
Spend the cash as it rolled in.
Having more than 2b you lost it:)
So you had to jump incrementally
Or you had to put all the food on at once and spend it as it came in.
Wait online till your food hit the market.
All risk has been removed from this game
Safety= laziness
Laziness= death
We’ve created a culture designed (unintentionally) to impeded growth of players and alliances
Oil+ lack of 2b bug has taken the risk and strategy out of jumping
Taking out the 2b bug just adds a different kind of strategy that is pretty present throughout the whole set. Not having it rewards people that have made good countries. It's not laziness. I don't net on alliance but I'm pretty sure you can still destock with 10 days out on techers (not sure how market reacts to tech here in last few days but I'm assuming not good) or sometimes other strats. People just prefer not to.
I think some of the people who generally do poorly (less than top 5-10) would greatly benefit from doing it this way but they're trying to mimic others success instead of thinking for themselves. This isn't the fault of oil being persistent in the game. If your running FFOs you have to come to a point where you decide if using or selling your oil would net you a better finish. And there is a point where selling is clearly better in order to maximize utility
edit: I actually have a model I built up for this game when I did my big FFA net set awhile ago. I ran the numbers in it to check if oil is op. Even at extremely low oil prices, 150$ a barrel say, it is a terrible idea to "play until the last turn" in almost every case (with a few exceptions). The marginal benefits of playing a few days of extra turns are not worth the costs associated with the land drop. The only way I could see it worth it would be on a country with 'low' land that couldn't PM destock (there is another couple outlier cases ie. with low enough amounts of oil at a low enough price its ambiguous which is better, although PM destock without buying turrets can still dominate in this case. With large amounts of oil PM destock dominates except if you have stocked in oil and crash the market trying to sell it... land and how fully built/teched a country is can have an effect but I favored the oil destocker here by assuming maximum gains by playing an extra turn). As the price of oil goes up, it becomes an even worse idea. Just saying, the whole "oil op" shtick just plain comes down to not running the numbers.