Jun 20th 2010, 5:45:57
1) Readiness loss relative to the attacker's land
- The logic is not great here - you are equating low land with a country that is not worthy of hitting a country with a lot of land? What about the 6k acre tyr/techer who has stocked all set for war and wants to grab 4-5 enemies at the end of their turns in a first strike? How big is this readiness drop? Here's an idea, give a readiness bonus to the country with more military (/sarcasm).
2) You may not drop below the amount of land you grabbed in the last 72 hours.
- Good idea, I brought this up in another thread.
3) You will be able to self-delete in preferences. This allows self-deletion rather than dropping of land.
- Always thought this was an option anyway? Mehuls game? Anyway, missed an opportunity to protect against suiciders and possibly not have to implement the flawed change #1 by not allowing self deletion within 24/48 hours of a country making an attack. That coupled with no land dropping means the poor netter who had all of 500k turrets will have the chance to buy some jets (oh no! my stockpile!) and get some land back.
4) You must stay out of vacation for 24 hours after leaving it.
- Not a huge change in the scheme of things, but a good one.
Overall, I think it is a starting point attempt at giving the victim of a suicide attack more chance at retaliation, but the community needs to be VERY clear that skewing game rules in favour of players that think playing the game with no military is how it is meant to be played, is wrong. You should not be penalized for having low land - that is bs.
Easy fix is this:
No land dropping - done.
No self delete until a 24 hour 'no attack performed' window passes (eg GDI)- not done.
24 hour no-vacation window - done.
Reward victims with a retaliation bonus - not done.
Close guys, but I think the netgaining slant is too much here.
- The logic is not great here - you are equating low land with a country that is not worthy of hitting a country with a lot of land? What about the 6k acre tyr/techer who has stocked all set for war and wants to grab 4-5 enemies at the end of their turns in a first strike? How big is this readiness drop? Here's an idea, give a readiness bonus to the country with more military (/sarcasm).
2) You may not drop below the amount of land you grabbed in the last 72 hours.
- Good idea, I brought this up in another thread.
3) You will be able to self-delete in preferences. This allows self-deletion rather than dropping of land.
- Always thought this was an option anyway? Mehuls game? Anyway, missed an opportunity to protect against suiciders and possibly not have to implement the flawed change #1 by not allowing self deletion within 24/48 hours of a country making an attack. That coupled with no land dropping means the poor netter who had all of 500k turrets will have the chance to buy some jets (oh no! my stockpile!) and get some land back.
4) You must stay out of vacation for 24 hours after leaving it.
- Not a huge change in the scheme of things, but a good one.
Overall, I think it is a starting point attempt at giving the victim of a suicide attack more chance at retaliation, but the community needs to be VERY clear that skewing game rules in favour of players that think playing the game with no military is how it is meant to be played, is wrong. You should not be penalized for having low land - that is bs.
Easy fix is this:
No land dropping - done.
No self delete until a 24 hour 'no attack performed' window passes (eg GDI)- not done.
24 hour no-vacation window - done.
Reward victims with a retaliation bonus - not done.
Close guys, but I think the netgaining slant is too much here.
signatures are stupid.
Months since LaF netgained: 22
Months since LaF netgained: 22