Jun 11th 2014, 16:05:06
I apologize for the delay in this announcement; I was climbing a mountain and missed the reset day...
Changes for servers, as of rounds starting in June (including FFA & Alliance)
A) Fast DR will be *removed completely* (FFA didn't have FastDR).
- Basically, the reasons we implemented FastDR were better solved by the restart bonus
B) Changeset 16:
1) Restart Bonus tweaks:
- Base percentage kept will drop to 20% for non-FFA servers (from 40%), with the addition of 0.06% per defend (of *THAT* country - not all countries all round) remaining the same
- The percentage of goods ON MARKET that are kept will be calculated separately with a base of 50% + 0.06% per defend (of *THAT* country - not all countries all round)
2) Removing the additional relative nw damage penalty from change set #10 (1b) ( http://www.earthempires.com/...resets-changeset-10-25801 )
- This is the cube root of relative nw damage change
- We're removing this because it's kindof made unnecessary by subesequent changes to the nw/nw curve
3) BR building loss is being reduced by half; CS loss by 60%
- This will bring GS & BR a bit more into line, and also further distinguish AB from BR
4) Ghost acres cap based on units sent
- In each attack, you will be limited to a maximum 1 Ghost Acre (type I) per (your_land/20) units sent.
- Example I: You are 20k Acres; Land/20 = 1000; thus, for every 1000 units sent, you can get 1 Ghost acre.
You attack somebody who is 20kA with 200k units, get 2000A + 200A ghosts (because 200k/1000 = 200)
- Example II: You are 20k Acres; Land/20 = 1000; thus, for every 1000 units sent, you can get 1 Ghost acre.
You attack somebody who is 20kA with 2M units, get 2000A + normal ghosts (because 2M/1000 = 2000 ghosts, and you can't get 2000A ghosts from this grab)
- Example III: You are 100 Acres; Land/20 = 5; thus, for every 5 units sent, you can get 1 Ghost acre.
You attack somebody who is 400A with 50 units, get 40A + 10A ghosts (because 50/5 = 10)
- Example IV: You are 100 Acres; Land/20 = 5; thus, for every 5 units sent, you can get 1 Ghost acre.
You attack somebody who is 400A with 500 units, get 40A + normal ghosts (because 500/5 = 100, and you can't get 100A ghosts from this grab)
- Example V: You are 80k Acres; Land/20 = 4000; thus, for every 4000 units sent, you can get 1 Ghost acre.
You attack somebody who is 80k with 100k units, get 8000A + 25A ghosts (because 100000/4000 = 25)
- Example VI: You are 80k Acres; Land/20 = 4000; thus, for every 4000 units sent, you can get 1 Ghost acre.
You attack somebody who is 80k with 12M units, get 8000A + 3000A ghosts (because 12000000/4000 = 3000)
- Example VII: You are 80k Acres; Land/20 = 4000; thus, for every 4000 units sent, you can get 1 Ghost acre.
You attack somebody who is 80k with 20M units, get 8000A + normal ghosts (because 20000000/4000 = 5000 and you can't get that many ghosts from this grab)
- Reasoning for this change: Makes land trading slightly more expensive, cracks down on obvious abuse; should boost military kept on hand, thus reducing suiciders; may boost troop market slightly.
C) Logout Bonus change which I will post separately
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As usual, please leave your comments and concerns below!
I apologize for the unusual delay from the start of the round before putting these in, I was on top of a mountain when the reset happened.
As for why we're putting them in when the reset is already started, my experience with trying to do development after changes that aren't already live for two months was annoying at best -- need feedback sooner than later. Also, none of these changes affect early play, so it should be as though nothing happened :) They should also not greatly affect strategies and plans. If they do, I apologize, but it's much better than the alternative of waiting 2 months for changes to roll in.
Regards,
- qzjul & the EE Dev Team