Originally posted by qzjul:
dropping land is fine by me -- even dropping land you grab for warring or whatever...
but grabbing, dropping, grabbing, dropping... that seems to me like it hurts the game, unless we have some way to reduce the land removal heh
I think this has been suggested before, but what if the 20A that was gained was actually based on something having to do with the amount of land dropped, land gained, ghost acres, buildings destroyed, land on dead countries, etc.
I mean there could be a formula that just redistributes "lost land" to the game as a whole, for example
MIN(250, MAX(20,((LAND_DROPPED + LAND_FROM_DEAD) / #COUNTRIES) * 20))
Would need some statistics on how much land is dropped and on dead countries, etc. to come up with more reasonable numbers, but yeah.
Could be interesting, doesn't really do too much though....