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Prima Game profile

Member
286

Jan 6th 2011, 0:02:48

For consideration by the admins and the community:

The suggestion below is for 2 separate servers.

a Netting Server, and a War Server

The alliance server can stay the same and be an all around server.

this would be to mainly to separate the playing styles.

A beginner may be directed to the netting server where they can learn the game and possibly join a clan. Unless they are highly aggressive and want to go to war immediately then the war server may be a better choice.

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The netting server would have to have built in limits on land grabbing or destructive attacks.

Make it so a country cannot attack another country more then twice

Make it so a country cannot be attacked more then 5 times in a 24 hour period.
-- Use DR's and set it so it adds 20% less per hit or 5 hits = 100% and each hit expires separately returning the 205 after 24 hours.

Likewise make it so a country cannot attack more then 5 time in a 24 hour period.
(the above should include destructive spyops as part of the overall count)

This alone will make it so countries have to be selective of who they attack and why.
This should allow untags to play alongside clans giving them an even chance

The size of an alliance won't matter here so small alliances would have a chance to grow.

It completely levels out the playing field and the game will go down to who land grabs the best targets who does their homework for DRs, potential retals, and ultimately defends their land the best.

No chance of someone suiciding on you or killing your country.. bottom feeding is just as dangerous as top-feeding or mid-feeding... because if your opponent uses nukes it's gonna really hurt, and the kill-run option isn't available.

Although a big clan may be able to hit every country in a smaller alliance 5 times the smaller alliance can maximize their turns to hit for more land on countries with lower DRs.

The actual goal here is to restore some the original spirit of the game where a player had to select their targets for the most possible gain.

--- it breaks a lot of the current stagnation in how pacts are built between clans 1:1 / L:L retals would be useless in such an environment, mostly because better land elsewhere can be gotten, or at least wasting attack turns on retals may seriously hamper a players or even a clan's final Avg. networth.

I believe there are quite a few players in netting alliance today that would really enjoy this environment:


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The war server can be where alliance meet up to go to war. if two alliance really cannot get along this may be a good place to hash it out.

The server could have separate stats like hits per kill / hits per minute / # of countries killed / total civies killed / or buildings razed to the ground. The server would have nothing to do with networth it will be all about who can kill the best.

It can be used by clans or players who want to train or hone their war skills, or clans can just send teams to train. Ultimately for those who love the war aspect of the game and want to be able to attack countries at will this would be their server. An untagged country could technically play but at least they know they won't be alone when the life expectancy of any country on this server is under 1000 turns anyway ;)

As for how it should ultimately be setup that will be left to those who love to war... i.e more turns, more ops, maybe rebalance some of the gov types. But that should be left to someone who know what they are talking about when it comes to war, which is definitely not me.


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Of course the alliance server can stay exactly the same for nostalgic reasons ;)


---- oh ... I would still love to see an FFA Express Server ;)
ZDH: Doesn't the Tigress do all the hunting and killing anyway?
Happy Hunting - Tigress

NukEvil Game profile

Member
4328

Jan 6th 2011, 14:28:25

An FFA Express server?

People will need to be online all day to keep from losing turns!
I am a troll. Everything I say must be assumed to be said solely to provoke an exaggerated reaction to the current topic. I fully intend to bring absolutely no substance to any discussion, ongoing or otherwise. Conversing with me is pointless.

Prima Game profile

Member
286

Jan 6th 2011, 17:12:50

just make the resets last over the weekend... Thursday thru Sunday the first 2- days is country setup with stored turns anyway :)

sorry Nuk, can't make the war-chat gotta play my express - FFA countries... the only legitimate excuse to miss a war-chat.
ZDH: Doesn't the Tigress do all the hunting and killing anyway?
Happy Hunting - Tigress

MorTcuS Game profile

Member
1133

Jan 6th 2011, 19:03:27

ffa express lol, also make it so u can have an infinite amount of countries, id run 1000 in a weekend!
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Steam : wargasm1

Prima Game profile

Member
286

Jan 6th 2011, 21:26:13

Originally posted by MorTcuS:
ffa express lol, also make it so u can have an infinite amount of countries, id run 1000 in a weekend!


lol no ... 16 countries is more then enough ... but I would flip a coin to decide whether to allow clans to play, or alternate as: one reset clans and the next solo.
ZDH: Doesn't the Tigress do all the hunting and killing anyway?
Happy Hunting - Tigress

NOW3P Game profile

Member
6503

Jan 6th 2011, 23:59:49

There was a suggestion for something similar to your netting server a few months back under the premise of making it a server for new players to play their first set in. I like this idea.

Thomas Game profile

Member
1763

Jan 8th 2011, 4:26:30

All you need for a Beginners Server is a more intensive in-game tutorial system. The newly created suggestions could be enhanced to provide more in depth help.

Also limit the amount of times you can be attacked. 1 time per 24 hours, unless you hit someone, then you can be hit the 1 time as well as being retalled.

Special attacks can only be made if you hit the same person 3 times in one set.

Something that is friendly to allowing people to learn and allowing them to grow without being farmed/suicided.

NOW3P Game profile

Member
6503

Jan 9th 2011, 5:27:02

I suggested live support - (impartial) Earth veterans who are willing to donate 2-3 hrs/day to help instruct new players in an in game live chat set up. Of course there would have to be restrictions on this set up, but I think it would be extremely helpful - there is a similar set up in evony.com, and it serves their purposes extremely well. At least from what I hear, their new user retention is incredible.

PS - I think the in game chat should be implemented anyways. It's just too much fun.