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Grimm Game profile

Member
175

Sep 8th 2010, 13:18:13

Can you set the sell goods script up to not allow your goods to be sent to market if there's a problem with one of your entries?

EX: If you sell a batch of military and food while trying to stock food at more than 3x your PM purchase price the military is placed on the market (using a turn of course), the food order is ignored remains in your inventory and it doesn't print any error message like it would if you had tried to sell the food alone. If you have a lot of food on hand there could be a whole lot of stock wasted in that turn just because someone wasn't paying attention to exactly what price they're stocking food at.

qzjul Game profile

Administrator
Game Development
10,263

Sep 8th 2010, 15:07:00

good idea.... we should do this sometime soon yes
Finally did the signature thing.