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Rockman Game profile

Member
3388

Mar 1st 2011, 17:31:17

I think the DR for landgrabs makes more sense for spy DR than the way it currently is.

If we diminish the damage/gains of harmful spy ops but don't decrease their chance of succeeding, I think that's a better way than how it currently works where a certain number of harmful spy ops make it much much harder to do successful spy ops (both intel & harmful) on the offending country, but still for the same amount of damage.

Due to how spy ops are much less damaging than landgrabs, it obviously shouldn't follow the exact same rate of decreased gains, but I think gradually decreasing gains/harm is better than the current rather drastic change in difficulty of spy ops.

Detmer Game profile

Member
4283

Mar 1st 2011, 17:44:19

Great idea.

Spy DRs for reducing damage, not success rate!

lincoln

Member
949

Mar 2nd 2011, 21:34:55

fantastic idea

FoG

Warster Game profile

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4172

Mar 3rd 2011, 8:42:14

interesting
FFA- TKO Leader
Alliance- Monsters

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ICQ 28629332

qzjul Game profile

Administrator
Game Development
10,263

Mar 3rd 2011, 9:16:06

Wouldn't that make it more boring? I try to resist ideas that make different systems clones of each other...
Finally did the signature thing.

Rockman Game profile

Member
3388

Mar 3rd 2011, 12:31:37

I think it would make spy ops more useful (as long as the ramp up of decreased gains didn't happen too fast).

But we do need to do something to make spy ops more useful, because an increased use of spy ops would make the game less boring, especially if we changed bomb banks and burn food stores to give noticeable amounts of food/cash to the country doing the stealing. Right now, stealing tech is pretty much the only spy op that gives your country a noticeable boost.

lincoln

Member
949

Mar 3rd 2011, 15:22:24

all of the acquisitive ops needs a boost
especially at express

spy DR is just so overly powerful that it adds to the boredom

making the spy ops useful would add a whole new dimension
FoG

Chewi Game profile

Member
892

Mar 3rd 2011, 16:59:38

How would the DR work on something like sabotage missiles?

NOW3P Game profile

Member
6503

Mar 4th 2011, 8:15:05

Given that sabatoge missiles usually destroys 3 missiles for the first 8-10 ops, not many players will accumulate enough missiles to NOT lose all of their missiles in the 25 or so ops it takes to put them into spy DR....assuming all or most of the 25 are successful.

Detmer Game profile

Member
4283

Mar 4th 2011, 14:08:44

Originally posted by NOW3P:
Given that sabatoge missiles usually destroys 3 missiles for the first 8-10 ops, not many players will accumulate enough missiles to NOT lose all of their missiles in the 25 or so ops it takes to put them into spy DR....assuming all or most of the 25 are successful.



Successful sabotage missiles destroys one of each type of missile they have. If they have 15 chems, 15 nukes and 15 cruises it will take 15 successful ops to get rid of them all. If they have 50 chems it will take 50 ops.

Rockman Game profile

Member
3388

Mar 4th 2011, 14:30:18

I guess that brings up the question of what happens if someone has their airbases bombed 50 times, and then you go after their missiles.

Just like SS, GS, and BR have minimum gains, I guess you could make sabotage missile have minimum gains (which would be the same as its maximum gains).

Something being done to increase the usage of spy ops would be beneficial to the game.

lincoln

Member
949

Mar 4th 2011, 14:38:58

the admins are open to this idea

in express they recently made some of the ops acquisitive

unfortunately they were so timid with the yield that no one is using the ops
FoG

mrford Game profile

Member
21,378

Mar 4th 2011, 15:18:56

100% dissagree

spy DR is a pivotal part in clan server waring. It is part of strategy. How would just reducing the effectivness instead of the success rate affect informational ops? What about demo and bio and other non numerical ops?

This is a fancy idea in theory but in practicality it is insane. I can demo and bio you at will without fear of increased fails? I can CD you non stop? Who cares that returns deminish, if I need readiness and can kill troops I would.

Horrible idea.
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

Rockman Game profile

Member
3388

Mar 4th 2011, 15:44:35

Originally posted by mrford:
100% dissagree

spy DR is a pivotal part in clan server waring. It is part of strategy. How would just reducing the effectivness instead of the success rate affect informational ops? What about demo and bio and other non numerical ops?

This is a fancy idea in theory but in practicality it is insane. I can demo and bio you at will without fear of increased fails? I can CD you non stop? Who cares that returns deminish, if I need readiness and can kill troops I would.

Horrible idea.


So people would use spy ops in war more. How is that bad?

mrford Game profile

Member
21,378

Mar 4th 2011, 15:49:07

Being able to get ops with impunity, demo a walling target, demo hitters while they are hitting, being able to op a Waller on the first try no matter what. Yeah that woulda boring and frustrating as fluff at the same time.

It pretty much demolished a massive spal advantage. unless you are also suggesting that success also be based like LGs and you can not gen an op if your SPAL is lower? That would be bullfluff on it's own IMO
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

mrford Game profile

Member
21,378

Mar 4th 2011, 15:50:52

And they already use ops in war plenty. I use all 50 per day in the first few days and as many as needed for ready atfer. they have to be used strategically because of targets being spied out. You can't just dump 50 CDs on a target and be done with it. Your suggestion would take all the skill and finess out of the spy game.

Edited By: mrford on Mar 4th 2011, 15:53:38
See Original Post
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

Rockman Game profile

Member
3388

Mar 4th 2011, 16:02:55

Originally posted by mrford:
And they already use ops in war plenty. I use all 50 per day in the first few days and as many as needed for ready atfer. they have to be used strategically because of targets being spied out. You can't just dump 50 CDs on a target and be done with it. Your suggestion would take all the skill and finess out of the spy game.


It also currently puts a hard cap on how many troops or jets you can lose to spy ops each day. It also opens it up for abuse to alliances being able to put their top countries in spy DR if they only have a few breakers left.

You can already get ops with impunity, demo a walling target, demo hitters while they are hitting, opping a waller on the first try if you've not put them in spy DR.

This change would make it harder (as in decreased effectiveness with same chance of success) to demo a walling target or a target while its hitting because at an amount of spy ops which would not put it in spy DR currently, you would already see a decreased effectiveness of demo'ing them.

mrford Game profile

Member
21,378

Mar 4th 2011, 16:12:30

Demo is a steady number. Are you proposing changing the ~4% demo rate? I don't really understand how you are saying that taking away success DRs is doing all these things you are saying.

If a clan throws a SR target up and can't gen an op under the current system because of the massive spy DRs they have put them in, then that's their own fault.

I guess saying I really don't see a problem with the current system, and done really see an advantage for your system outside of suiciders being able to steal tech and food easier.
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

Detmer Game profile

Member
4283

Mar 4th 2011, 16:36:19

demo reduces readiness by 5% of current value - not a steady number

mrford Game profile

Member
21,378

Mar 4th 2011, 16:50:01

Yay, thanks for the input. Helpful and valid as ways!
Swagger of a Chupacabra

[21:37:01] <&KILLERfluffY> when I was doing FA stuff for sof the person who gave me the longest angry rant was Mr Ford

Detmer Game profile

Member
4283

Mar 4th 2011, 16:56:25

Sorry I helped you understand the game better... won't happen again... next time I'll just cryptically mock your ignorance...

Warster Game profile

Member
4172

Mar 5th 2011, 8:01:04

i dont mind this for solo servers, clans servers i dont think it would be a good idea
FFA- TKO Leader
Alliance- Monsters

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ICQ 28629332