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Chaoswind Game profile

Member
1054

Apr 29th 2011, 22:19:31

Turn the Tutorial advisor into...

A CAT

:P

So:
The in-game tutorial gives you country advice as you play your country. This advice will help to guide you through the process of creating a strong country and alert you about important information, such as when your nation is about to run out of food or money.


Change the options to:
1. On
2. Information only
3. Off

On = Show, so it would be normal.

Information Only: has NO ADVISE, just information like turns before nation runs out of money/food
On explore page when explore rate will drop.
Research page: The max amount of TPT the nation can have if all its land is turned to LABS.


Don't think I have to explain off...

Interesting add ons for war time:

Well, now that admin countries are allowed to check fail Spy Ops on the countries on their tag, so too many fail ops can negate the element of surprise of the initial FS, or at the very least tip off the attackers and get the calls rolling so players can wall and the fast attack that now gives less time to wall on the overall :)

So why not make wars/kills harder?

How? Allow automatic acceptance of Trade pacts sent from the same tag while the country is getting attacked :)

AKA

Country B of Tag TEST is getting Killed
Country Z of Tag TEST sends a trade pact
Trade pact is accepted automatically

Country Z of Tag TEST sends FA

Bounces/Bounces/Bounces :)

Country B has more time to get online and wall :)


To keep everything Balanced you can just UP UP UP trade pacts expenses, and/or force them so they can only break it after 72 hours.


Elysium Lord of fluff
PDM Lord of fluff
Flamey = Fatty
Crazymatt is Fatty 2

Chaoswind Game profile

Member
1054

Apr 29th 2011, 22:55:21

The new Clan leader options are causing some controversy, so I was thinking of ways to change it a little bit.

The system will work in alert lvls aka DEFCONs

A Clan on DEFCON 3/Green get

-countries that joined/detagged/were forcibly detagged
-countries that became admins

This level of Alert has no Cost at all

A Clan on DEFCON 2/Yellow get
-FA packages (and what's in them, tag -> out or out -> in)
-people declaring war or making peace (in tag -> out, or out -> in)

This has 200% The Cost GDI would have on them (for the lack of a formula of my own)

A Clan on DEFCON 1/RED get
-failed normal ops (out or in)
-the Ability to set Global military Benchmarks and a report of the nations that fail to get them.

300% the cost of GDI would have on them.

This will help Clans without a site (as it was the goal with the original announcement.


Clans that manage to Pact the world would have no need to use anything beyond DEFCON 3, and clans that fear a FS is coming will set it to DEFCON 1.

Discuss?
Elysium Lord of fluff
PDM Lord of fluff
Flamey = Fatty
Crazymatt is Fatty 2

qzjul Game profile

Administrator
Game Development
10,263

May 1st 2011, 7:12:54

ahh long

looks like some good ideas will read later
Finally did the signature thing.

Marshal Game profile

Member
32,589

May 1st 2011, 19:34:03

yea ingame alerting system would be nice since some dum...... not that bright members play turns before logging to alliance's site.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....