Jul 2nd 2011, 6:07:55
Techers are only so good because tech prices are so high. In other servers, like primary, techer is pretty darn horrible. Your calculations are faulty, they are assuming unrealistic tech prices.
And cashers don't 'lose' a turn to sell food, they get a 17% income penalty for that turn. On the other hand, cashers don't have to sell any goods at the end of the day, whereas techers need to sell tech once or twice a day. And while cashers get just a 17% penalty while selling food, techers get a 100% penalty while selling tech.
Techers are not better in war than cashers.
Cashers can be democracies, they aren't the only ones who can sell bushels for higher on their PM, and anyone can sell food for $36 on the public market and get a democracy to clear it for them.
Techers don't have faster recovery after a war. Their economy suffers much more during a war than anyone else's since attacking with 3/7ths of your turns (if tyranny, and any other techer in war is completely screwed) drops your income by 42% as a techer, whereas cashers get only a 17% penalty to income and get to do spy ops with 1/7ths of their turns (or cash if they are selfish).
Unlike other strategies, techers have zero production while rebuilding or attacking.
Techer is not by far the best netgaining strategy. There are many cashers and farmers that match and surpass techers in networth. The public market does a good job balancing them out.
And cashers don't 'lose' a turn to sell food, they get a 17% income penalty for that turn. On the other hand, cashers don't have to sell any goods at the end of the day, whereas techers need to sell tech once or twice a day. And while cashers get just a 17% penalty while selling food, techers get a 100% penalty while selling tech.
Techers are not better in war than cashers.
Cashers can be democracies, they aren't the only ones who can sell bushels for higher on their PM, and anyone can sell food for $36 on the public market and get a democracy to clear it for them.
Techers don't have faster recovery after a war. Their economy suffers much more during a war than anyone else's since attacking with 3/7ths of your turns (if tyranny, and any other techer in war is completely screwed) drops your income by 42% as a techer, whereas cashers get only a 17% penalty to income and get to do spy ops with 1/7ths of their turns (or cash if they are selfish).
Unlike other strategies, techers have zero production while rebuilding or attacking.
Techer is not by far the best netgaining strategy. There are many cashers and farmers that match and surpass techers in networth. The public market does a good job balancing them out.