Jun 6th 2011, 0:11:49
While is true that defenders don't get anything at all, you need to keep certain things on your mind
Attackers lose TURNs, Oil, and Military to attack
Defenders Lose Military (if they win)
So any kind of change could tip the balance... 1% of the attacker Cash/Food? = Stock Transfer (Uber Abused in FFA)
Ghost Acres for DHs don't sound right either.
Remember even DH count towards DR, so they are an advantage on their own.
I would say make defenders earn 5% of the worth of Military Units killed:
5000 jets killed = 250 jets sold at Private Market Price (NOT FLAT, your OWN PM price "fluff you Theos"
250*48= $12000 cash
or 1%
5000 jets killed = 50 jets sold at Private Market Price
50*48= $2400 cash
Now the logic behind this?
The fact that those countries are defending means that the battle ground are their lands, so destroyed Jets/Tanks would lay blown to bits on their lands, and dead troops equipment as well.
So they should be able to salvage some of it and sell it.
This can easily be abused by self farmers and players that use the DR rule to protect their countries, so here comes another suggestion that may be a tad hard to get into the game, even though I believe the foundations needed are already in place:
Add Army Morale to the game:
How it would work? based on the Attack Success %
Army morale is a penalty to those that fail too much.
This would only work after +20 attacks have been done and I dunno if Missiles should count towards it.
Penalties would be increased MU's deaths and increased loses when attacked (and army with low morale won't protect their lands as effectively)
100% to 80% No penalties to the player
79% to 60% (counters medical tech, causes 10% more MU deaths while attacking and defending)
59% to 40% (counters medical tech, causes 30% more MU deaths while attacking and defending AND LG loses get a 10% bonus)
39% to 20% (counters medical tech, causes 50% more MU deaths while attacking and defending AND LG loses get a 15% bonus)
19% to 0% (counters and medical tech, causes 90% more MU deaths while attacking and defending AND LG loses get a 20% bonus)
What is the goal to this?
Punish those that abuse the DR rule by failing attacks on purpose, getting DR by DH is bad enough, but it cannot be changed as is an important rule to protect countries.
Countries with low Morale would be Super B targets for attackers as they would get 20% more gains on such countries.
a Tyranny with 135% Military Strat + 20% bonus for hitting a country with low Morale (almost 185% right?)
Downsides? Lemming gets fluffed up in the azz, but lets be honest, if you have to do A LOT of lemming in a war, then that pretty much means the other side won >_>
Elysium Lord of fluff
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