Verified:

trainboy Game profile

Member
760

Feb 17th 2011, 17:51:09

People are complaining that there is no depth or volume to the markets especially in servers like tourney or team

consider this and discuss if any of these were viable.

1. Market makers match buyers and sellers and take the spread (difference between buy and sell price)
would we like a system that had a orderbook so we could see peoples buy requests and peoples sales and match them in a manner that drives supply and demand to push prices higher or lower rather than undercutting each other or hoping the goods sell?

Market makers could be demos that have next to no production balancing this advantage. But have no commissions and almost no delay in order execution like a real market.

this works best with a spread (difference between the buy and sell price but still works in batches)

so i see jets at 140 i buy them. the next batch is there at 145 so i relist at 143. and pocket the difference.
What stops this escalting is eventually by the time we get to say $160. theres not enough demand to make it worthwhile at those prices. u'd wait or place a order and eventually the sales placed earlier filter the price back down. So if i buy jets to high eventually i will end up stuck with them unable to sell.
to balance this there is no leverage. And the market would need to trend up or down much like real markets. So we would introduce a "Unit price like a share price" and work up or down in percentages/ticks/$ which ever is easier




2. Arbiteuratage is hard to make into a worthwhile arguement so will be ignored. in a nutshell we'd need decimals
and they see turrets as 0.6 net and jets as 0.6 net and natural order will balance the price as they are the same entity in terms of net gain. (dosent really apply well here either)

3. Scalpers make lots of little profits based on daily fluctuation but would need leverage. If you could introduce leverage into purchases with a limit of say 12 or 24 hours. You have resellers so can win or lose.
Leveraged trades when closed sell the whole quantity and take ur profit or loss. An example is I buy 20m turrets at 130 I then keep them held and never own them so no costs or perks and sell them for 133
I make 60m and have made the market liquid with a large order. I could also find that I can't get a better price and sell them for 126. Costing me 80m hence the win and lose.


4.
Final market plays are long term investors which is ironic as I'm going to link them to futures most of which are never held more than a few hours.
So x days from now I aim to buy 30m bushels for $45 now you agree the contract as u think they will be less when the 30 days are up its done. One win one loser and bushels sold more like a long term order. As currently they expire in 24 hours.

Futures help keep prices constant as futures show buy/sell prices for weeks/months in advance. So we could throw in trends. IE we know tech prices go down as the set goes on. In 6 weeks i plan to purchase 20k bus and 20k ent. I agree a price of $2500 a point. 6 weeks comes and the price is $2k so i lose. but the seller still gets $2500k. futures would work best a week in advance for us or two weeks to maximise loss/gain. As long as you have the goods when the contract is agreed its matched. if you dont it auto executes at current prices. and you get a negative balance.

Edited By: trainboy on Feb 17th 2011, 18:46:47
See Original Post

trainboy Game profile

Member
760

Feb 17th 2011, 18:00:12

Also hope it makes sense. Ideas welcome and any questions feel free to ask. And leverage could come from earths bank or something inbuilt to the market at say 5x cash in hand on all stated purchases. And when u agree contracts etc. It clears the items from market and gives commies their military sales or oilers barrel sales.and its the market user who is doing this who needs this to sell for him. Now ur thinking but hold on if everybody just does this someone will have a load left unable to sell. Nope end set would clear all military food price floor is 38-39 and oil sells auto below 50 and this is my last post until someone else comments :)

qzjul Game profile

Administrator
Game Development
10,263

Feb 17th 2011, 18:08:32

wah single paragraph

i'm not sure i understood; could you add in paragraph markers to make it make more sense :)
Finally did the signature thing.

Ozzite Game profile

Member
2122

Feb 17th 2011, 18:09:14

No offense, but most of these ideas are illformed and don't actually represent how global securities markets work. Also, this isn't a stock trading game. Giving people the ability to leverage their buys when it comes to military` is pretty ridiculous.

I realize it is fun to think of securities as a hot potato that just swap hands and never get called in, but what happens if someone asks for delivery of an order and the market maker defaults?

If you want to add depth and volume to the market do this:

Pick a number between 2-5. Multiply all orders that go to the market by that amount and send the excess cash that doesn't belong to the seller to /dev/null
Ah, mercury. Sweetest of the transition metals.

trainboy Game profile

Member
760

Feb 17th 2011, 18:10:20

Yeh when I get out the bath I will edit into paragraphs and example each method so its clearer. May even get on irc if u wanted a serious discussion

Ozzite Game profile

Member
2122

Feb 17th 2011, 18:11:20

LOL

you are writing about adding futures to earth from the tub? pffffffft
Ah, mercury. Sweetest of the transition metals.

qzjul Game profile

Administrator
Game Development
10,263

Feb 17th 2011, 18:21:09

LOL that's awesome; i should dev from a hot tub...
Finally did the signature thing.