Jul 8th 2011, 0:55:05
This is something which I have heard often and something that should probably be discussed. Personally, I think they achieve their purpose in encouraging land-trading, specifically to reduce the damage to players who are farmed off some servers, but it seems to have created an entirely new culture on alliance and FFA (for better or worse).
There are often debates on the forums about intratag farming and self-farming with the usual statement that it is a political issue and should be dealt with accordingly: you don't like it, then go to war over it.
I think that's reasonable, and if nothing else gives purpose for conflict and warring between alliances. However, there is also the general land-trading, official and unofficial, between alliances. Two opposing countries can hit, retal and still gain more land in ghost acres than DR-camping bottom feeders. This was probably the initial idea.
The ghost acres gained increases with land exchanged, and so at late-mid set the ghost acres can be rather large. One such example from this set in Alliance:
Jul/07/11 15:03:11 PS The Torn Hymenity (#672) (Paradigm) The Bangover Part 2 (#312) (Paradigm) 6165 A 10919 A
Granted, the attacker is a Dict and gains a bonus to ghost acres received, but 4750 acres seems too much; that is over 10% of the player's TOTAL land.
So I would like to start a discussion about this topic to gather everyone's input. Personally, I think Ghost acres are too powerful but the reason they were added is good. So rather than a removal, perhaps a tweak would be in order.
Keep in mind, there are two types of ghost acres.
1) Increases land gained and is used to encourage more attacking between players
2) Decreases land lost and is used to prevent small players from losing all of their land to bottom feeding.
Specifically I think there should be a limit on ghost acres gained. To get some numbers out there, 25% seems like a decent limit for non-dicts. Let the discussion begin.
There are often debates on the forums about intratag farming and self-farming with the usual statement that it is a political issue and should be dealt with accordingly: you don't like it, then go to war over it.
I think that's reasonable, and if nothing else gives purpose for conflict and warring between alliances. However, there is also the general land-trading, official and unofficial, between alliances. Two opposing countries can hit, retal and still gain more land in ghost acres than DR-camping bottom feeders. This was probably the initial idea.
The ghost acres gained increases with land exchanged, and so at late-mid set the ghost acres can be rather large. One such example from this set in Alliance:
Jul/07/11 15:03:11 PS The Torn Hymenity (#672) (Paradigm) The Bangover Part 2 (#312) (Paradigm) 6165 A 10919 A
Granted, the attacker is a Dict and gains a bonus to ghost acres received, but 4750 acres seems too much; that is over 10% of the player's TOTAL land.
So I would like to start a discussion about this topic to gather everyone's input. Personally, I think Ghost acres are too powerful but the reason they were added is good. So rather than a removal, perhaps a tweak would be in order.
Keep in mind, there are two types of ghost acres.
1) Increases land gained and is used to encourage more attacking between players
2) Decreases land lost and is used to prevent small players from losing all of their land to bottom feeding.
Specifically I think there should be a limit on ghost acres gained. To get some numbers out there, 25% seems like a decent limit for non-dicts. Let the discussion begin.