Sep 1st 2010, 22:18:07
The adjustments provided to each government type are, in general, very mature and work well. However, it might be fun to further spice things up. What about adding optional user selectable stat adjustments (aka specializations) in addition to government types? The user would have the option to choose one (or none) at the beginning of the set. The adjustments could be relatively minor ones and could apply to play style vs. government type/strategy. They could allow players to play slightly more or less extreme strategies.
Examples:
Market fee discount specialization:
-50% market commissions (3% instead of 6% for most gov't types)
2 turns to place goods on the market, 4 turns to recall
Anti-nuke specialization:
+20% SDI protection (or +50% SDI tech effectiveness)
-country will not produce any missiles
Offensive specialization:
+10% offensive military strength
-10% defensive military strength
Defensive specialization:
+10% defensive military strength
-10% offensive military strength
etc.
Examples:
Market fee discount specialization:
-50% market commissions (3% instead of 6% for most gov't types)
2 turns to place goods on the market, 4 turns to recall
Anti-nuke specialization:
+20% SDI protection (or +50% SDI tech effectiveness)
-country will not produce any missiles
Offensive specialization:
+10% offensive military strength
-10% defensive military strength
Defensive specialization:
+10% defensive military strength
-10% offensive military strength
etc.
FoG