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trainboy Game profile

Member
760

Dec 23rd 2010, 22:22:58

yeh got your attention eh :P

i propose this that for say up to 72 hours you can grab dead countries.
if the game was to mirror real life.
if there was 6k acres and 0 pop who stops me taking your land?

i suggust you keep DRs but you change the way it works for dead countries.
The miltary not killed can defend to a certain degree. i mean if you have turrets why shouldnt they still fire? troops would defend theirselfs. Tanks may have auto aim (this is 15 yrs in future)

this will encourage grabbing i hope and eventually generate more land for each server.

thoughts?

dantzig Game profile

Member
528

Dec 23rd 2010, 23:38:18

If the country is dead, it's going to be in max DR for 24 hours so grabbing it is pointless, especially if it still fights back. After the DR wears off, grabbing it might be beneficial. You would have to watch for dead countries then try to snipe them exactly 24 hours after they die lol
FoG

Klown Game profile

Member
967

Dec 24th 2010, 14:59:18

I think a more interesting option would be to implement this in alliance and allow only the tag that killed it to farm it.

Marshal Game profile

Member
32,589

Dec 24th 2010, 19:54:10

i bet many would sit at ingame warroom and attack ready to go and waiting when dr is gone and all those players would send their forces on same second and those who have best connections would win.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

trainboy Game profile

Member
760

Dec 25th 2010, 21:38:16

Well remove drs on countries when died. And make slightly reduced gains. But is it a good idea?

Marshal Game profile

Member
32,589

Dec 25th 2010, 21:56:32

dead countries no dr, every1 can hit, 24hrs time to get as much land from deads as possible, gains 1/4th/5th of normal gains.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....

LittleItaly Game profile

Game Moderator
Alliance, FFA, & Cooperation
2219

Dec 26th 2010, 6:32:13

i like this idea...
LittleItaly
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SakitSaPuwit

Member
1168

Jan 22nd 2011, 14:16:53

Originally posted by Klown:
I think a more interesting option would be to implement this in alliance and allow only the tag that killed it to farm it.


Idea is good, but think about how many people would camp out kill runs, to try to cherry pick the kill to get the land for their clan.
but what do i know?
I only play this game for fun!

Ivan Game profile

Member
2368

Jan 22nd 2011, 14:54:14


well if it was in play and say laf camped sof kill runs the next kill run would be on laf

not to mention that im sure that if our kill target was LCN, would have their police retal laf for the hit on them

just an example

Prima Game profile

Member
286

Jan 22nd 2011, 23:35:54

this would promote the killing of untagged countries and micro/small tags big time.

Good for larger clans bad for any clan under 30 members.

just my two cents...

make it so you cannot get land off a country unless:
it was tagged in the last 72 hours
it performed attacks other then SS/PS against countries that did not attack it first.

protect small clans in the same way and I may grudgingly say this could work.

-----

We would be better off having game generated rebel countries that can be randomly captured for 72 hours

i.e multiple clans hit a country when the # of attacks = a randomly generated number the country is captured. Whatever clan the player who got it plays for then get to have their own personal low def self-exploring land-farm for 72 hours ;)

put 10-12 of these into the game and it would take a lot of pressure off the land and untagged issues.

ZDH: Doesn't the Tigress do all the hunting and killing anyway?
Happy Hunting - Tigress

Fooglmog Game profile

Member
1149

Jan 23rd 2011, 0:53:08

Isn't DR for LGs completely separate from special attacks still? Unless there've been some major changes, GSes and BRs do not impact SS or PS diminishing returns.

Therefore, dead countries would not be in DR.

(Personally, I think it would be interesting if all the dead country's land went to whoever got the final hit... make killing part of a viable netting strategy. Though that would be abused... maybe split the land by percentage based on the last 200 hits or something?)

-Fooglmog
Guy with no clue.

NOW3P Game profile

Member
6503

Jan 23rd 2011, 3:15:43

I like Foog's line of thinking a little better than the original idea. It would need some tweaking to keep it from being abused, but it does only seem fair that to the victor go the spoils :-)

MorTcuS Game profile

Member
1133

Jan 23rd 2011, 3:35:25

every kill should give 250 acres.
174099715 (not in use)

Steam : wargasm1

Detmer Game profile

Member
4283

Jan 23rd 2011, 4:00:23

Originally posted by Fooglmog:
Isn't DR for LGs completely separate from special attacks still? Unless there've been some major changes, GSes and BRs do not impact SS or PS diminishing returns.

Therefore, dead countries would not be in DR.

(Personally, I think it would be interesting if all the dead country's land went to whoever got the final hit... make killing part of a viable netting strategy. Though that would be abused... maybe split the land by percentage based on the last 200 hits or something?)

-Fooglmog
Guy with no clue.


I was thinking basically the same thing upon reading the first post. Maybe split up proportionally by hits by all countries over the past 24 hours.

This would fundamentally alter gameplay. It would be interesting to implement for a round to see how it played out.

Slagpit Game profile

Administrator
Game Development
5055

Jan 23rd 2011, 8:22:58

Originally posted by Fooglmog:
Isn't DR for LGs completely separate from special attacks still? Unless there've been some major changes, GSes and BRs do not impact SS or PS diminishing returns.

Therefore, dead countries would not be in DR.


Special attacks add to the defender's DR. Otherwise, it would be possible to lemming down a country's turrets with BRs and landgrab it. If you'd like proof, just look at the returns of SSes done during kill runs.

There were no intentional changes made to DR by us.

Fooglmog Game profile

Member
1149

Jan 23rd 2011, 17:35:25

Originally posted by Detmer:

I was thinking basically the same thing upon reading the first post. Maybe split up proportionally by hits by all countries over the past 24 hours.

This would fundamentally alter gameplay. It would be interesting to implement for a round to see how it played out.

Yeah, that's a neater way of doing it if you split proportionally over the last 24 hours... probably only between successful attacks, mind you, but I really do like the idea.

Can we try this?

Detmer Game profile

Member
4283

Jan 23rd 2011, 17:41:07

Originally posted by Fooglmog:

Yeah, that's a neater way of doing it if you split proportionally over the last 24 hours... probably only between successful attacks, mind you, but I really do like the idea.


Agreed, successful only.

Can we try this?


Double agreed.

trainboy Game profile

Member
760

Jan 23rd 2011, 23:08:17

triple :P

joedro Game profile

Member
542

Jan 25th 2011, 7:40:18

i approve of this message
Team: recruit me

Alliance: recruit me
contact- - pm right here will work just fine tho

CaptainTenacious Game profile

Member
556

Jan 26th 2011, 0:34:13

i like this idea, but we must consider that if this were to be in place, how many clans would go on mass killings of untags/small tags for some easy grabbins?

it is a very good idea for generating land, but we must also consider the drawback of such a feature.
~The Saucy Buccaneer~
I drink in moderation.
Moderation being an imaginary place i go to when i drink.

Detmer Game profile

Member
4283

Jan 26th 2011, 3:44:55

Originally posted by CaptainTenacious:
i like this idea, but we must consider that if this were to be in place, how many clans would go on mass killings of untags/small tags for some easy grabbins?

it is a very good idea for generating land, but we must also consider the drawback of such a feature.


Well I don't think untags would really be worth it... plus humanitarian interference. But realistically taking all land seems to be too strong... if this were to be the case there would have to be some land destruction component due to all the attacks that made some of it unusable or something... I am not in anyway an advocate of land destruction as thing stand, but I think it would be much more viable if killing resulted in land gain. Maybe high DPA could mitigate land destruction.

Dizology Game profile

Member
471

Jan 28th 2011, 10:31:48

From an FFA, Warring perspective, I think if players have used turns already to hit for the kill, they shouldn't then need to land grab. If my troops are running all through your country looking for your last 5 civs, I own your land :)


What I'm getting at, is the attacking countries should gain a few acres off the target each hit, which could accumulate into a land kitty for the attacking country, that gets awarded if the country is killed within the next 2 hours (or something like that).

If you're in a war, you don't really want to be LGing a target the next day, or straight after, when you should be killing/gaining readiness