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UgolinoII Game profile

Member
EE Patron
1328

Jul 29th 2024, 21:01:54

As they stand they aren't quite cutting it, and I love MBs.

To address this, then I wonder if as well as reducing military costs, they should also increase the rate of private production (and/or reduce the rate of decay).

I've tried countless times to get run a viable MBR but the limiting factors are too sever to make a go of it.

In light of the cancelling of FFO land drop, the only real destock mechanic is logouts, and trying to catch public military for cheaper than private plus expenses , and that's all very mechanical.

With MB's in the mix then it introduces a new factor. It adds a third body to the existing two bodies of logout timing and military expenses.

I'll get the caps on order.

Gerdler Game profile

Forum Moderator
5112

Jul 29th 2024, 23:09:28

I ran rep farmer to theo mbr in team and won with it. No land drop, no oil. It was quite fun.

Can make some mechanism that raised prices if they were low and/or lowered them if they were high? Otherwise all it does might be add another very difficult to balance hit or miss strat.

UgolinoII Game profile

Member
EE Patron
1328

Jul 30th 2024, 0:14:29

I think that says a lot about teams ;)

VicRattlehead Game profile

Member
2003

Aug 1st 2024, 23:07:26

I think having MBs increase your regen rate, and maybe also add to your max, would be a good balance.