Jul 14th 2010, 12:42:40
TLDR version at top:
land doubles about every 150 attacks, and you should be looking at 8b theoretical average performance in FFA using only 2 countries and not helping them
id expect a more optimal setup to go way higher, will be interisting to see
a) how much interference is acceptable, ie how much getting grabbed sets you back
b) how distorting grabbing these countries are to the rest of the server
one advantage is they dont seem to impact very much on the market, but once your income hit crazy levels you could probably do so if you wanted to
by comparison id expect the non self farmers in ffa to be able to max out at maybe 200m so thats a factor of at least 40
first 72 hits land went from 8k to 20k and 24k
3000 buildings in the 20k high net country
4100 buildings in the 24k low net country
175% average land gain for each country is 1.4% per hit average, but thats with buildings
next 76 hits
land went from 20k to 34k and 24k to 41k
70% extra land in 76 hits
buildings 1840 and 1388
down to .7% land gain per exchange averaged
33 hits per day after normalising for readiness
76 more hits
63.5k and 51.7k (57.6k average)
820 acres and 760 acres built
csites dont seem to be decreasing
77% extra land in 76 hits
.75% land gain per exchange averaged
178 turns for 77% more land
works out at about .31% land per turn
140k net per turn at 1m acres
or about $41m and about an extra $13m in income
76 more hits
101,291 and 65,773 (83532 average)
680 and 457 acres built
45% more land
the problem at this point seems to be coming from the land differance
at this point i decided to swap to theo in the high networth country for income, and tyranny in the low networth
country to try and fix the land gap
i also bought mil strat tech in the low net country and will try to equalise land a little
its interisting to note that combined net income went up a lot, but food production in the theo is now a lot lower in
net terms, could become negative at some point but the tyranny will probably produce enough for both
did 4 ps's with tyranny and 4 ss's with theo to this point
73,130 Acres 98,940 Acres
networth or land differance seems to be triggering increased readiness loss now
might need to use 2 low net countries instead of 1 since it seems to be taking 2.33 turns in the theo per attack and
3.33 turns per attack in the tyranny
18 hits only this time
102,240 Acres and 80,289 Acres (91264.5 average)
9.2% more land
18 more hits
screwed up DR a bit at the beginning so the tyranny was getting a lot less land
117,237 Acres 84,328 Acres (100.75)
partly reflected in the theos land increasing by more
continuing to spend cash on mil strat in the tyranny and keeping the theo at about 300% of its networth, income seems
fine, obviously i could boost things with tech leeches, more stock to begin with or lower tech prices, using 4k per
point at the moment which is representitive of most of the ffa reset
1540 turns gone at this point, which is getting close to an express reset
networth is at 12.6 and 4.3, so its getting up around express top 10 but thats using 2 countries and it would be easy
to get a lot more net in express with a friend helping
933 ghost acres created in 1 hit now at about 100k average land
was going to average it over 3.33 turns but i just realised i forgot aout tyrannys 1 turn per attack
so its 933/2.33 = 400 acres per turn
400*45 = 18019 networth
which is up to about 5.4m income/turn
6.05m in cash/turn
560k in food
so ~12m/turn but thats over 2 countries so about 6m/turns at 100k and turn 1540 without any help from other countries
or particularly favourable market conditions, 150 jets 32 food 4k tech
37 odd hits
133,904 Acres +14.25% 105,854 Acres +25.52% (119.85 average +18.95%)
thats a bit over 1 days turns and a bit under 20% per day
as the land gets more even gains will rise, tyranny will naturally benefit more from tech than theo and its better to
have the low net country with more land, im guessing theres no real need to have the high net country be tyranny
unless your going to use 2 low net countries, gains could be closer anyway using demo or mono instead of theo
also in a regular day you can do 4-5 ps's, im not sure whether doing them at the beginning to speed up compounding or
at the end to compound on the higher acres is better but it shouldnt make too much differance
151,005 Acres +12.77% 113,489 Acres +7.21% (132470 average +10.3%)
no sure why the numbers were so differant this time basically reversed
1284 land gained per hit now 0.4846% per hit per country
beginning to wonder whether letting the land differance grow and therefore the networth differance would gain more in
networth differential than you lose in having lower land in the low net country
anyway
644*45= 28980
28980 * 300 = 8.694m
8.694/2.33 = 3.72m /turn
(5.2+3)/2= 4.1m
(22.5-6.5)*32/2= 256k
about 8m/turn at 132k average
the important thing about that is its growing in line with land, and you never really need to stock
about 1675 turns now and about 18m and 6m
every 144 hits (335 turns) land and networth can double, income wont be able to keep up forever but you can drop back
to 200% networth of the farm and still keep growing if you have to, one interisting thing is since land growth is
linear, maintaining tech levels also has linear cost, unlike normal grabbing when you begin to get a lower %age of
your land each day allowing you to increase tech levels or start stocking
in another 3k ish turns in ffa networth and land should increase by 500 times to ~66m acres and ~8b networth
i might leave these countries for now and see if i can create a more extreme situation