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dantzig Game profile

Member
528

Jan 3rd 2011, 23:19:30

1 point: +10% readiness regen for 10 turns
2 points: +25% readiness regen for 10 turns
3 points: +50% readiness regen for 10 turns

2 points: can launch 2 attacks at the same time, normal # of turns used, readiness calculated at time of attacking
4 points: can launch 4 attacks at the same time, same terms
8 points: can launch 8 attacks at the same time, same terms
limit 4 uses
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Rufus Game profile

Member
249

Jan 4th 2011, 18:15:08

+10% readiness regen or +10% regen rate? Because it doesn't make much sense to gain +100% readiness after 10 turns even for the first bonus, let alone +500% for 3 points.
I am John Galt.

jaabaa Game profile

Member
58

Jan 4th 2011, 18:33:46

would that be 100% ready? or just 10% each turn? your right that doesnt quite sound right.
If my ready dropped 4% each hit ... and I was a Rep, and I regained 10% hows 10% even work out in the #'s ...the 25% would be like only loosing 3% a hit, Thats nice, get a few extra hits twards the end

dantzig Game profile

Member
528

Jan 4th 2011, 18:34:11

I meant regen rate. The devs can pick whatever numbers they like but I think there should be a bonus that boosts readiness.
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jaabaa Game profile

Member
58

Jan 4th 2011, 18:40:04

got ya, no doubt that would be nice, but since its attacking, I would make it cost alot more than 2 or 4 or even 8 points. It could make the difference between breaking or not...or should i use the term lemming...lol

dantzig Game profile

Member
528

Jan 4th 2011, 19:24:25

Yeah it could definitely make the difference between breaking or not (or successfully walling or not). Personally, I would use it mainly for grabbing since it would allow me to do more SSs.
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