Jul 25th 2011, 20:48:16
thats the point, this would reinforce the Theo destock only.
Demo is inferior to Theos while blowing stock, attacking and building up, Demo is only good to play around with the market and try to make some money with it, however this bonus would make Demo/mbr retarded instead of not optimal.
I am against this, theo is already too strong, why give it even more advantages... and honestly why would a government have the bonus and others not? sounds like a ball of cats to me :)
Something needs to be done to either weaken the Theos, or reinforce the other governments.
Republic
+20% explore rate. Very Good
+20% Maximum per capita income. Good
-10% military strength. Bad
Democracy
+10% Maximum technology. Good
No market Commissions. Very Good
3 turns required to attack. fluff!!!!
Theocracy
-20% private market costs. Very Good
+40% construction speed. Very Good
+50% maximum population. Very Good
-35% maximum technology. fluff
Double GDI Expenses.... LOL?
Communism
+20% technology effectiveness. Good
+35% industrial production. Very Good
+35% market sale size. Very Good
10% market commissions. BAD
Dictatorship
+25% military strength. Very Good
+30% spy effectiveness. Good
-30% construction speed. fluff
+32% Building capture. Very Good
Tyranny
1 Turn Attack. Very good
+20% attack gains. Good
-10% military expenses. Good
-25% maximum per capita income. Bad
Fascism
+15% food production. Good
+75% oil production. Very Good
-15% maximum population. Bad
-10% maximum per capita income. Bad
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Monarchy: Dull government, nothing wrong or right with it
Democracy: 1 Very good advantage, 1 Good and 1 fluffTY disadvantage.
Under the average of all governments.
Republic: 1 Very good Advantage, 1 Good and 1 Bad disadvantage.
On average of other governments.
Theocracy: 3 Very good advantages, 1 fluffty disadvantage and one LOL... clearly the superior government if played right.
Communism: 2 Very good advantages, 1 Good advantage and one Bad, is above the rest, but high military cost ends nuking it if not played right.
Dictatorship: 2 very good advantages, 1 good advantage and one fluffty disadvantage, is a great government if played right, but the construction penalty puts it in the same ground of the comies, a superior government that will end nuked if not played right.
Tyranny: 1 Very good advantage, with 2 good advantages and one bad disadvantage, but is a good government for anything BUT casher.
Fascism: 1 Very good advantage, 1 good advantages and 2 bad disadvantages, on the level of the republic, maybe a lil bit under it.
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After that ranting, I think Theo is TOO good and the disadvantages hardly undermine the advantages, Theo needs another penalty or one of its bonus needs to be reduced or eliminated (-10% PM cost?).
After that the 2 governments that need a Buff are Democracy and Fasc, Fasc needs it much more than the Demo.
Demos disadvantage is only fluff if they have to attack, so they aren't that bad, however, Fasc needs a buff... maybe a reduction on civilian loses, or to get rid of the population penalty?
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