May 13th 2011, 10:12:14
I like the idea. But rather than making some of the information unavailable, how about introducing some random elements.... Because otherwise we will have people bithcing about everything, and for a startup country, possibly with no access to clan information levels, like a site for uploading ops to etc. (maybe a private repository of spy info could change that), a non usable spy op could be very detrimental.
Randomness would also make the attack calcs a little more guesswork, and would force people to oversend to ensure a victory.
Assume for a moment that ALL spyops succeed, but the degree of success is what's being determined. The more spies you loose in an op, the more inaccurate your data is. Say you loose a few spies, we add 0-3% randomness to the data, then maybe 4-6% etc. up to 50-60% or whatever is reasonable (could be server dependant).
Ofcourse this would also mean that ALL spyops, including sucessfull ones would cost a few spies, AND it would mean that we'd need a scale transposing the number of lost spies into a "randomness factor", so that we at least know if the info is likely to be wildly inaccurate or less so.