Jan 11th 2011, 21:49:10
I've detailed the progression of all the available bonuses in this thread: http://forums.earthempires.com/...discussion-of-new-bonuses
With 2 exceptions (reduced expenses and construction costs), the bonuses become less effective as they progress. I suggest a few possible changes to the progressions:
1. Make all of the bonuses more effective as more points are spent.
2. Allow players to choose how many points they want to spend each time they use the bonus. This would allow a player with 1 pt remaining to choose any of the 1 pt bonuses instead of potentially losing the point as is possible with the current system if the player has already progressed all of the bonuses past the 1 pt tier.
3. Continue to require players to "unlock" the higher tier bonuses by spending points in each category.
4. Perhaps limit the number of times per day bonuses from each category can be used to encourage using a variety of bonus types each day.
5. Add more tiers of bonuses so that all bonuses scale from 1-8 points (or 2-8 points) as appropriate and applicable.
With 2 exceptions (reduced expenses and construction costs), the bonuses become less effective as they progress. I suggest a few possible changes to the progressions:
1. Make all of the bonuses more effective as more points are spent.
2. Allow players to choose how many points they want to spend each time they use the bonus. This would allow a player with 1 pt remaining to choose any of the 1 pt bonuses instead of potentially losing the point as is possible with the current system if the player has already progressed all of the bonuses past the 1 pt tier.
3. Continue to require players to "unlock" the higher tier bonuses by spending points in each category.
4. Perhaps limit the number of times per day bonuses from each category can be used to encourage using a variety of bonus types each day.
5. Add more tiers of bonuses so that all bonuses scale from 1-8 points (or 2-8 points) as appropriate and applicable.
FoG