May 25th 2010, 19:40:45
MAX(10, Defender_Acres*MIN(1.5,MAX(.5,(Defender_NW/Attacker_NW)/2))*30/(250+ETPA)*Current_DR_system
ETPA stands for effective turrets per acre... so basically defense standardized to turrets.
I dislike piecewise formulas (and almost thought about suggesting a new formula but maybe that will be another post... I think they are pretty good though so I'll leave them be) so I have altered the way NW affects targets.. uphitting has a maximum benefit of 150% at 1/3 the targets size... bottom feeding has a maximum penalty of 50% at 4 times the target's size. These alterations are relative to 30/(250+ETPA) which is .06 at ETPA=250 (so 250 turrets/acre defense). That is something I consider to be empirically reasonable defense and would have the maximum and minimum gains (without DR modifications) be 9% and 3% respectively.
This allows for mostly the same mechanics as now but makes countries that are more heavily defended relatively speaking have fewer losses and those with sparser defenses lose more. This should largely help defense heavy small countries who get farmed despite quite large defensive numbers.
Basically, I think Earth died and this game might because it the environment was/is too hostile to new players. You get farmed to nothing if you aren't in a top alliance. There need to be more in-game protections that make it not worthwhile to farm countries into nothing because over 12 years the politics have proven to systematically farm people out of the game.
Thoughts?
ETPA stands for effective turrets per acre... so basically defense standardized to turrets.
I dislike piecewise formulas (and almost thought about suggesting a new formula but maybe that will be another post... I think they are pretty good though so I'll leave them be) so I have altered the way NW affects targets.. uphitting has a maximum benefit of 150% at 1/3 the targets size... bottom feeding has a maximum penalty of 50% at 4 times the target's size. These alterations are relative to 30/(250+ETPA) which is .06 at ETPA=250 (so 250 turrets/acre defense). That is something I consider to be empirically reasonable defense and would have the maximum and minimum gains (without DR modifications) be 9% and 3% respectively.
This allows for mostly the same mechanics as now but makes countries that are more heavily defended relatively speaking have fewer losses and those with sparser defenses lose more. This should largely help defense heavy small countries who get farmed despite quite large defensive numbers.
Basically, I think Earth died and this game might because it the environment was/is too hostile to new players. You get farmed to nothing if you aren't in a top alliance. There need to be more in-game protections that make it not worthwhile to farm countries into nothing because over 12 years the politics have proven to systematically farm people out of the game.
Thoughts?