Verified:

Erian Game profile

Member
702

Aug 19th 2011, 11:24:56

DR is designed to help people who get farmed as I understand it. They are not there to protect suiciders or those who landgrab a lot.

So I propose they are changed so that if you do many attacks, you get "negative" DR. I.e. you have a negative count that needs to be consumed by hits before the normal DR kicks in. So a suicider hitting 30 times could be hit back 30 times before DR is an issue.

This should probably only apply to landgrabs, or it will mess up wars significantly (especially at the point where one side is farming another).

Edited By: General Earl on Sep 27th 2011, 2:57:29. Reason: categorized

Jagrazor Game profile

New Member
10

Aug 20th 2011, 19:28:38

To improve this idea, only apply it to countries that hit a single country 3 or more times. Otherwise you're hurting land grabbers generally and making them more vulnerable to a suicide attack.

qzjul Game profile

Administrator
Game Development
10,263

Aug 20th 2011, 21:16:13

not a bad idea...
Finally did the signature thing.

Forgotten

Member
1605

Aug 20th 2011, 21:25:03

this idea would discourage bottom feeding and further decrease the gap between grabbing and all exploring.

we already had a huge buff to all explore with the luck bonus change.

also, this would basically remove the land kill option for alliance in war or trying to kill a suicider.

this would ALSO help land trading as well,
~LaF's Retired Janitor~

qzjul Game profile

Administrator
Game Development
10,263

Aug 20th 2011, 22:40:18

hmm forgotten has good points...
Finally did the signature thing.

Mapleson Game profile

Member
298

Aug 20th 2011, 23:04:08

Bottom feeding needs to be discouraged a bit, imo. There is too great a competition for too few targets that we're farming targets that reach half DRs and never actually get out of them.

However, this would be a boon to netters, as they'd be able to regain their land from a suicider.

It shouldn't remove a land kill option, for war or suiciders, unless there is more farming than killing going on. Looking at the LK on #878, there were 39 LGs and 44 LGs by one MD and one LCN. MD's #893 seemed to vanish, but the other country has 973a with 86k NW, leaving 16 SOL countries able to hit it. In this case, you'd get 22 LGs prior to the minimum 10a return kicking in and 10 LGs to finish him off. So 32 hits instead of 12 to 10% DR and ~60 hits to finish it. In this way, one land kill begets another.

To overcome this, you could use a DR factor when adding the negative value of an attack. For example, if you double tap country at the 50% DR level, it would only add -1 DR. Similarly, 10 hits after 12 DR, would add -1 DR. This would counteract the bottomfeeding concern.

Forgotten

Member
1605

Aug 21st 2011, 7:22:05

right now, all explore countries played to near perfection can easily solidify a spot in the top 25, that doesn't even include this reset's change to the bonuses.

we could start seeing all explores show up like mad in the t50.

I guess to let the explore guys to see the other side,

what if i suggested that if you explore too much, your returns goes lower faster? and your explorers gets too tired and goes on strikes if you explore for all your land?

hmmmmmmmm

need to think more,
~LaF's Retired Janitor~

Pang Game profile

Administrator
Game Development
5731

Aug 21st 2011, 14:18:17

i like it as well

I don't see how it removes the landkill, wouldn't it make it get killed faster since it could do into negative DR and give better returns at the start of the kill?

My assumption is that this would HAVE to be for SS/PS's only and not for special attacks.

The major negative aspect of doing it for special attacks, as I see it, is that on clan servers, the victorious side will be able to crazily farm everyone on the loser's side after they attack and still get high returns.

Clans may start piling on to alliances just for the war, or starting asymmetric wars over minor issues for the purpose of farming as a spoil of war. So ya, if we do explore this I think it would have to be for SS/PS only.

An additional gain to the SS/PS only is that it would give an incentive for suiciders to use special attacks against a target, because you can't recover what is lost to special attacks :)

Another thought for non-clan servers -> the anti-DR could only be available to targets who were attacked. We could do consider the same thing on a clan-based level (this would tie back in with the layered DR suggestion I was talking about a while ago -- country:server DR, country:country DR, country:tag DR and even tag:tag DR (tied in with a formalized war mechanic, which has been discussed lots))

Sounds like something which is definitely worth exploring further though, although this may be something worth trying to tie in with a larger changeset.
-=Pang=-
Earth Empires Staff
pangaea [at] earthempires [dot] com

Boxcar - Earth Empires Clan & Alliance Hosting
http://www.boxcarhosting.com

enshula Game profile

Member
EE Patron
2510

Aug 22nd 2011, 15:31:33

i dont think it would cause the problems forgotten lists in his initial post

since a landkill target can already grab as much as they like and basically gets 50x what they lose in 1 grab, this would just slightly increase the first grab on them, otherwise no effect

landtrading it would be a negative effect imo because the ratio of ghost:nonghost would decrease, youd still gain the same amount of ghost acres but youd have to rebuild a lot more buildings to do it (over the initial 3 hits)

dont see a huge risk to normal grabbers unless those grabbers would be farmable, worst case would be early set grabbing someone whos untagged who then tags up and goes 100% jets and does more than 3 retals would gain more than they would otherwise, how many bottomfeeders get retalled more than 3 times in 24 hours? id expect very few.

all you need to do is apply it to only normal DR not ghost DR and theres no downside

theres only positives, particularly making it so anyone who does abnormally extreme grabbing is at risk of actually losing what they take

id still like to see DR less absolute and instead softer, going from 1 to .9 to .8 and so on rather than 1 to 0 exactly 24 hours later but this would be a great change if its programmable

Edited By: enshula on Aug 22nd 2011, 15:33:49
See Original Post

Erian Game profile

Member
702

Aug 24th 2011, 8:50:25

Forgotten:
How would this discourage bottom feeding? You mean that the risk to get pwned back goes up because you can get farmed more after hitting 30 times in one day? It may be a problem for people who run crazy low nw with no turrets so they can be farmed easily... but that's a huge risk anyway, even if you "just" take 5 PSes...

I don't see how this would boost land-trading since ghost acres are already based on time for DR and hitting does not seem to affect that at all. And like enshula says, if normal gains are higher due to less DR, and ghost acres remain the same, there will be more rebuilding needed for the same amount of gained acres.

Pang:
I think it should exclude special attacks for sure. Otherwise it would give an incentive NOT to attack in war, and I think that is a very bad thing :P

Enshula
I like the idea of a "softer" DR!

enshula Game profile

Member
EE Patron
2510

Aug 25th 2011, 8:24:49

anything which takes the camping to all hit exactly when the DR is up out of the game would be a positive

also reduces over hitting to shift targets to your timezone which is lame