Aug 24th 2011, 11:18:05
1. Slow down the goddamned attack button. Ok, it looks great and makes speed hitting a no-brain-required effort, but it has removed walling for smaller countries and restarts and makes first strikes way overpowered. Remember when walling didn't rely on you being at the computer or sitting on Safari on your iPhone? Remember when mid-sized countries with relatively decent defense took a more reasonable 3 minutes to kill instead of 90 seconds?
2. Give restarts the turns 80 (120). Get them back in the fight quicker. Hell, give them a minimum military bonus and maybe $5m bucks too. Call it a respawn bonus - make it more encouraging for people not to pack up and quit if their country dies. Make the bonus higher for restarting a third or fourth time. Reward these active players.
3. Do not allow intra-tag hits (and this goes for spy ops too - an alliance should not be able to spy out one of its own). This is just silly in an alliance server.
4. Give tag admins the ability to declare war on another tag. Create a new db table and store this info. It will make it easier down the track when admins get the impetus to make real changes to war.
*5. Disallow special attacks in the first 14 days. Nobody wins when wars start that early and the way the server is going with grudge wars, we will soon be fighting OOP. Also orients the server into a more cautious mode around that time, makes it less likely for alliances to be blindsided and, wow, might make netters actually carry some defense (cheap shot but necessary!).
* this is by far the most important suggestion. Is there skill in fighting tag vs tag in the first two weeks? Bullfluff there is.. Like similar games on the internet, there should be a grace period where players know a timeframe on when war is possible. Our hit this reset and other hits that have been done on us - they're pointless. If there is a legislated amnesty period, this would instantly make EE war and war strategy a million times better. It's improbable, but agreement between alliances could subvert admin inaction by simply agreeing that there is a 10/12/14 day amnesty period on any hits.. Old timers will realise that this was almost an unwritten rule anyway - wars were fought when most alliances had at least a decent opportunity to show off their netting skills or skill in the first 800-1000 turns. War any sooner than that is f-ing retarded. Fix.
Months since LaF netgained: 22