Oct 29th 2011, 13:00:33
So I was thinking of a way for the developers to introduce more land / grabbing targets for the alliance server. I realize AI countries could be a lot of work and take time to implement...
Here is an easy way to get the same results:
Put a copy of countries from primary on the alliance server. For example lets say we have Country A that plays on primary. Country A is duplicated and each day that country A plays turns on primary the same country is duplicated on the alliance server. Country A wouldn't be able to control the duplicated copy on the alliance server but each day Country A plays turns and grows in primary it is replicated on the alliance server... So if country A plays primary and gains 1000 acres, the country that is duplicated on the alliance server gains 1000 acres. same with military, tech, etc...
It might be a bad idea but at least it's a suggestion.
Here is an easy way to get the same results:
Put a copy of countries from primary on the alliance server. For example lets say we have Country A that plays on primary. Country A is duplicated and each day that country A plays turns on primary the same country is duplicated on the alliance server. Country A wouldn't be able to control the duplicated copy on the alliance server but each day Country A plays turns and grows in primary it is replicated on the alliance server... So if country A plays primary and gains 1000 acres, the country that is duplicated on the alliance server gains 1000 acres. same with military, tech, etc...
It might be a bad idea but at least it's a suggestion.