Aug 30th 2011, 20:51:58
Gaining land is key to the game. Currently, it is generated only by exploring (diminishing by natural decay with size) and ghost acres (growing linearly with size). I'm suggesting the game create 1 automated country for every player country created. A few logic cases would be enough to decide to explore, build, attack, cash, tech, or store turns.
I need to double check these numbers, but in Alliance so far this reset, there have been 46 people to grab 10k land or more, and 316 people who grabbed 1k or more. With 120 untagged countries, there isn't enough to go around, so everyone is farmed into deep DRs because there are not other marginally better targets out there and, after 10k land, exploring is also marginal. As a result, people move on to the next marginal task of land trading for ghost acres.
With 800-1200 untagged countries, there would be enough targets for each current attacker to have 5-10 hits a day without reduced returns. With 800-1200 untagged countries that will retal and make random LGs on landfat countries regardless of tag protect, all-explorers will need more than token defense and plan for interruptions rather than being a rare exception.
The main grudge against multies is how they were used and benefitted one side over another. If they were server-side ran countries, they could help liven things up for those in tags and take some of the attack pressure off real people who choose to play untagged.
I need to double check these numbers, but in Alliance so far this reset, there have been 46 people to grab 10k land or more, and 316 people who grabbed 1k or more. With 120 untagged countries, there isn't enough to go around, so everyone is farmed into deep DRs because there are not other marginally better targets out there and, after 10k land, exploring is also marginal. As a result, people move on to the next marginal task of land trading for ghost acres.
With 800-1200 untagged countries, there would be enough targets for each current attacker to have 5-10 hits a day without reduced returns. With 800-1200 untagged countries that will retal and make random LGs on landfat countries regardless of tag protect, all-explorers will need more than token defense and plan for interruptions rather than being a rare exception.
The main grudge against multies is how they were used and benefitted one side over another. If they were server-side ran countries, they could help liven things up for those in tags and take some of the attack pressure off real people who choose to play untagged.
Edited By: General Earl on Sep 27th 2011, 2:01:06. Reason: categorized