Jan 14th 2011, 4:07:44
It's hard to explain my idea. Suppose a map with territories and clans have 5-6 days to war another clan for posession of a territory. Turns would work faster than express and restarts would start with full turns and full stored at any time of the set, so it wouldnt be advantageous to kill stuff OOP but later in the round.
I made this exemple : http://i1008.photobucket.com/...204/wargasm2/EARTHNEW.jpg
I think an image map or some java could permit this.
Rules :
-Clans can have a maximum of 10 members
-Clans are forced to do atleast 1 attack per week
-10 points per territory held, 20 for a town
-Must posess atleast 2 territories before you can bid on a territory
-Map reset every few months or so, leaderboards by points, by player and by clan maybe.
Who wins? Since clans are small, all spoils (attack gains) would need to be pimped accordingly so less energy need to be put into killing a single country. Kill count would be the way to determine the winner. Stats like kill count average (per week) death count average and kill:death ration could be tracked.
Any comment or counter suggestion is welcome.
I made this exemple : http://i1008.photobucket.com/...204/wargasm2/EARTHNEW.jpg
I think an image map or some java could permit this.
Rules :
-Clans can have a maximum of 10 members
-Clans are forced to do atleast 1 attack per week
-10 points per territory held, 20 for a town
-Must posess atleast 2 territories before you can bid on a territory
-Map reset every few months or so, leaderboards by points, by player and by clan maybe.
Who wins? Since clans are small, all spoils (attack gains) would need to be pimped accordingly so less energy need to be put into killing a single country. Kill count would be the way to determine the winner. Stats like kill count average (per week) death count average and kill:death ration could be tracked.
Any comment or counter suggestion is welcome.
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Steam : wargasm1
Steam : wargasm1