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KaiN Game profile

Member
97

Nov 4th 2010, 4:08:53

Conditioning Tech brought back and a spy op that destroys turrets.
m0m0 > you

aponic Game profile

Member
1879

Nov 4th 2010, 4:10:17

and free booze
*burp*
SOF
Cerevisi

sabaww Game profile

Member
22

Nov 4th 2010, 4:35:55

:)

Fooglmog Game profile

Member
1149

Nov 4th 2010, 6:16:29

Does anyone remember how conditioning tech worked?

Was it that it lowered the amount of readiness expended in any given hit, or did it increased the amount of military that could be sent before reaching any specific readiness loss threshold?

-Fooglmog
Guy with no clue.

Edited By: Fooglmog on Nov 4th 2010, 8:04:13
See Original Post

iZarcon Game profile

Administrator
Game Development
2150

Nov 4th 2010, 7:57:25

actually reduced readiness loss.
-iZarcon
EE Developer


http://www.letskillstuff.org

Fooglmog Game profile

Member
1149

Nov 4th 2010, 8:06:54

Okay, that's what I thought. Might I suggest that, if we bring conditioning back, we try the alternative?

It's a little bit more subtle... and I find subtle to be much more interesting.

-Fooglmog
Guy with no clue.

qzjul Game profile

Administrator
Game Development
10,263

Nov 4th 2010, 16:24:26

Conditioning tech was pretty cool; we aren't really set up well to add more, but I guess it wouldn't take *that* long; it'd just require going through quite a few pages heh
Finally did the signature thing.