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Route81 Game profile

Member
114

May 17th 2010, 16:18:53

Is is possible to add a timer for when things return from the market or how long it stays on the market?


example :

Your goods for sale:
446,784 Turrets on sale for $175 each - 15:54:05 left
124,784 Turrets on sale for $165 each - 29:14:35 left


It doesn't change gameplay, but it would be helpfull in many ways I guess.
ex-
MPE 1-MPExTC-NETxINC-WARxINC-MPE 2-PHOENIX-MPE 3-MPE/1A-xABCx-FoCuS-R81

and don't contact me... for anything. :P

W Game profile

Member
239

May 17th 2010, 16:35:26

i think someone brought this up in the old forums and the general consensus is that it's good to leave somethings unknown to keep it interesting. some people will keep better track than others on their own and some don't pay attention at all and log in to all their stock returned haha.
[9:22pm] xHx: on a fluff ton of tech
[9:22pm] xHx was kicked from the chat room by Hellcat. (Badwords Detected!)
[9:22pm] Within[SnG]: what?? fluff this
[9:22pm] You were kicked from the chat room by Hellcat. (Badwords Detected!)

silverbeet Game profile

Member
96

May 24th 2010, 10:02:41

What about a foreign aid countdown?
--------------------------------------------
You cannot cancel pacts until 72 hours have passed!
You Have 68.6 hours left before you can cancel this pact.
---------------------------------------------
You have sent foreign aid in the past 22 hours. You must wait at least 5.5 hours before sending a new package.
---------------------------------------------
there's a risk when checking it.

There's actually bigger risk in the market recall button. It's so easy to hit.

Edited By: silverbeet on May 24th 2010, 11:24:50

qzjul Game profile

Administrator
Game Development
10,263

May 24th 2010, 14:20:31

heh maybe we'll add a confirm to the market recall or something
Finally did the signature thing.

iZarcon Game profile

Administrator
Game Development
2150

May 24th 2010, 15:08:34

should make that market recall cost a small percentage of the goods as well as the 3 turns as well.
-iZarcon
EE Developer


http://www.letskillstuff.org

qzjul Game profile

Administrator
Game Development
10,263

May 24th 2010, 22:48:01

it already costs decay*3 turns for things that decay (bushels) hehe

for most people's stockpiles, that's a decent bit of cost
Finally did the signature thing.

silverbeet Game profile

Member
96

May 25th 2010, 12:18:46

I was told none and two, and you say three.

enshula Game profile

Member
EE Patron
2510

Jun 19th 2010, 22:33:24

would be nice to see the return time

would suck to have all your goods return just before say cashing 100 turns

makes it a hassle to play small amounts of turns at one time or take a bigger risk

Marshal Game profile

Member
32,589

Jun 20th 2010, 18:30:55

Orders will remain on the market for exactly 48 hours so goods stay at market at least 48 hrs too but when you get those back depends on this: Goods take 4 to 5 hours to be placed on the market.
Patience: Yep, I'm with ELK and Marshal.

ELKronos: Patty is more hairy.

Gallery: K at least I am to my expectations now.

LadyGrizz boobies is fine

NOW3P: Morwen is a much harsher mistress than boredom....