Apr 24th 2024, 2:18:42
Much of this will be listed in server details or inside the game itself but I thought it would be helpful to have everything in one place.
On this server, it is not possible to attack or to perform harmful spy ops on player countries. Countries will start with 180 turns, will gain 1 turn every 24 minutes, and can hold a maximum of 240 (480) turns. Each reset will last about 2 months.
This game server will have a number of special rules:
* Players cannot spend turns if they are untagged.
* Players cannot leave a tag after joining.
* A tech point is worth 4 NW instead of 2 NW.
* Base military expenses for jets are $0.20.
* The networth component formula for military expenses = 1. Military expenses per unit do not change with NW.
* Standing orders will be changed to make them more fair and to make market transfers more difficult.
* The warfare and SDI technologies will not be present.
* Government switches will not remove bonuses.
* Users will be able to specify how long goods remain on the public market.
* Countries cannot drop acres.
* Only SS and PS attacks are permitted.
* A country can only PS up to twice every calendar day. A country can still do SS attacks if it has done its daily PSes. It works in the same way as the spy op refresh system.
* Base attacking military losses for SS are 98%.
* The Dictatorship government loses 50% less units when attacking.
* The maximum standard benefit of medical tech is 50%.
* Medical tech reduces military losses from attacking.
* The minimum acres per grab is 1 instead of 5-20.
* There are no humanitarians range restrictions.
* GDI is not available.
* Players can only form ingame alliances with other clan members.
* Research allies provide 40% the typical benefit to allied countries that have less than 20% of the TPT of the techer.
* Offensive ally military losses are impacted by their government attacking military loss modifier and medical tech.
* Offensive ally military losses are not impacted by the SS penalty for attacking military losses.
* FA packages cannot be sent.
* NPC countries would use the latest code ("express style") and would not be able to get allies.
* The daily spy op limit per country is 500 for dictatorships and 5 for all other governments.
* All information ops are allowed against other players.
* Espionage, Bomb Banks, Raid Food Stores, and Raid Oil Reserves are allowed against NPC countries and use the "express style" formulas
On this server, it is not possible to attack or to perform harmful spy ops on player countries. Countries will start with 180 turns, will gain 1 turn every 24 minutes, and can hold a maximum of 240 (480) turns. Each reset will last about 2 months.
This game server will have a number of special rules:
* Players cannot spend turns if they are untagged.
* Players cannot leave a tag after joining.
* A tech point is worth 4 NW instead of 2 NW.
* Base military expenses for jets are $0.20.
* The networth component formula for military expenses = 1. Military expenses per unit do not change with NW.
* Standing orders will be changed to make them more fair and to make market transfers more difficult.
* The warfare and SDI technologies will not be present.
* Government switches will not remove bonuses.
* Users will be able to specify how long goods remain on the public market.
* Countries cannot drop acres.
* Only SS and PS attacks are permitted.
* A country can only PS up to twice every calendar day. A country can still do SS attacks if it has done its daily PSes. It works in the same way as the spy op refresh system.
* Base attacking military losses for SS are 98%.
* The Dictatorship government loses 50% less units when attacking.
* The maximum standard benefit of medical tech is 50%.
* Medical tech reduces military losses from attacking.
* The minimum acres per grab is 1 instead of 5-20.
* There are no humanitarians range restrictions.
* GDI is not available.
* Players can only form ingame alliances with other clan members.
* Research allies provide 40% the typical benefit to allied countries that have less than 20% of the TPT of the techer.
* Offensive ally military losses are impacted by their government attacking military loss modifier and medical tech.
* Offensive ally military losses are not impacted by the SS penalty for attacking military losses.
* FA packages cannot be sent.
* NPC countries would use the latest code ("express style") and would not be able to get allies.
* The daily spy op limit per country is 500 for dictatorships and 5 for all other governments.
* All information ops are allowed against other players.
* Espionage, Bomb Banks, Raid Food Stores, and Raid Oil Reserves are allowed against NPC countries and use the "express style" formulas
Edited By: Slagpit on May 30th 2024, 3:39:40. Reason: change dict daily spy op limit to 500
See Original Post
See Original Post