Verified:

Status Uploader

Bot~
!!!
3186

Mar 27th 2013, 15:56:59

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:P4TCH85
Country strategy:Casher
Player experience:Experienced
Best finish:43
Total finishes:4

Status Uploader

Bot~
!!!
3186

Mar 27th 2013, 15:56:59

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentH
Land0
Tax Rate35%
Net Income$7,310
Net Food243
Money$68,000
Food1,200
Oil54
Turns212
Turns Played27
Turns Stored0
Technology
Military100%
Medical100%
Business100%
Residential100%
Agricultural100%
Warfare0.2%
Military Strategy100%
Weapons100%
Industrial100%
Spy100%
SDI1%
Structures
BPT13
Enterprise Zones10
Residences10
Industrial Complexes1
Military Bases1
Research Labs1
Farms50
Oil Rigs1
Unused52
Military
Spies27
Troops0
Jets0
Turrets0
Tanks0
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

AndrewMose Game profile

Member
1098

Mar 27th 2013, 17:38:41

why did you build 1 military base and 1 research lab? Also 50 farms seems a bit much for a cash start. If you are doing a farm start then there would be no reason to build the enterprise zones and residences now. I recommend a cash start with a theo.

crest23 Game profile

Member
4666

Mar 27th 2013, 17:48:48

He must be one of the few that actually believe that having at least one of each building prevents earthquakes.
The Nigerian Nightmare.

AndrewMose Game profile

Member
1098

Mar 27th 2013, 17:54:14

I thought it just allows you to have booms (and busts) for more events. But that would be irrelevant for labs and bases.

P4TCH85 Game profile

New Member
4

Mar 28th 2013, 20:34:34

you're right, i did it to help prevent earthquakes. I came back to earth recently, but i think it used to be that as long as you have one building for each type of event that can occur, your chances of getting boom/bust for any of them gets grouped together. I couldn't remember what all the different types of boom/bust events were so i just covered them all. (FWIW, I haven't been testing the idea long, but I have noticed only 1 earthquake in the past 2 sets I've played. I have seen more or less the usual amount of boom/bust events.) I have been working on cashers lately, this is my first Theo casher. I'd prefer to skip building the farms for startup if that's viable. I'd always been told that farmer startup was best so I went back to doing that now that I'm playing again. Is the casher startup made possible by the accelerated pace of the express server, or has that always been a good option?

Status Uploader

Bot~
!!!
3186

Mar 28th 2013, 20:37:57

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentH
Land6000
Tax Rate35%
Net Income$1,370,000
Net Food-5,440
Money$12,000,000
Food18,000
Oil92,000
Turns36
Turns Played636
Turns Stored0
Technology
Military100%
Medical100%
Business108.64%
Residential101.91%
Agricultural100.23%
Warfare0.2%
Military Strategy102.81%
Weapons102.15%
Industrial100%
Spy100%
SDI1%
Structures
BPT75
Enterprise Zones3,000
Residences3,000
Industrial Complexes200
Military Bases1
Research Labs1
Farms4
Oil Rigs3
Unused62
 

Status Uploader

Bot~
!!!
3186

Mar 29th 2013, 1:21:53

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentH
Land6000
Tax Rate35%
Net Income$1,280,000
Net Food-5,870
Money$190,000
Food53,000
Oil88,000
Turns56
Turns Played687
Turns Stored0
Technology
Military100%
Medical100%
Business108.61%
Residential101.92%
Agricultural100.29%
Warfare0.2003%
Military Strategy102.8%
Weapons102.14%
Industrial100%
Spy100%
SDI1%
Structures
BPT74
Enterprise Zones3,000
Residences3,000
Industrial Complexes200
Military Bases0
Research Labs40
Farms20
Oil Rigs1
Unused30