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3186

Apr 1st 2011, 2:23:30

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Withheld
Country strategy:Casher
Player experience:New
Best finish:96
Total finishes:3

Status Uploader

Bot~
!!!
3186

Apr 1st 2011, 2:23:30

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentR
Land7000
Tax Rate35%
Net Income$831,000
Net Food-96
Money$1,300
Food89,000
Oil8,500
Turns0
Turns Played758
Turns Stored0
Technology
Military100%
Medical100%
Business107.53%
Residential100.42%
Agricultural102.2%
Warfare0.23%
Military Strategy100%
Weapons100.02%
Industrial100%
Spy100%
SDI1%
Structures
BPT31
Enterprise Zones5,000
Residences1,000
Industrial Complexes200
Military Bases60
Research Labs8
Farms400
Oil Rigs10
Unused170
Military
Spies23,000
Troops9,300
Jets470,000
Turrets680,000
Tanks35,000
Readiness100%
Nuclear Missiles2
Chemical Missiles0
Cruise Missiles0

WH Game profile

Member
354

Apr 1st 2011, 9:44:13

Looks good but i usually try for a 11 enterprise to 9 business ratio. i dont know if thats the best by the formulas or not but usually serves me well. and i know 5:1 is not as efficient for sure.

londwell

Member
130

Apr 3rd 2011, 2:14:31

To add to WH - i'd get rid of all non ENT/RES buildings except for 200-300 indies.

The formula for Ent and Res are is based on the % of land that they cover, and thus will be more efficient if there are no other buildings.

You then buy farms/oil etc from the market.

caffeineaddict Game profile

Member
409

Apr 4th 2011, 8:40:49

Unless things are different from the wiki, the formula for Ent is based on % of land. For Res you get 2* the population from non-Res.