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3186

Jul 14th 2011, 12:46:08

This is an automatically generated thread. If you are an expert feel free to provide advice. Please follow all of the rules listed in the sticky thread. Respect the anonymity of this player's country: deducing and posting the country number of this country is a bannable offense. Further information about the player and the country:

Country owner:Withheld
Country strategy:Undecided
Player experience:New
Best finish:N/A
Total finishes:0

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3186

Jul 14th 2011, 12:46:08

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentD
Land4000
Tax Rate35%
Net Income$169,000
Net Food265
Money$2,700,000
Food18,000
Oil10,000
Turns5
Turns Played550
Turns Stored0
Technology
Military99.24%
Medical99.18%
Business102.36%
Residential103.17%
Agricultural100.07%
Warfare0.3382%
Military Strategy100.14%
Weapons100%
Industrial100%
Spy100.44%
SDI1%
Structures
BPT64
Enterprise Zones500
Residences200
Industrial Complexes900
Military Bases800
Research Labs500
Farms200
Oil Rigs100
Unused740
Military
Spies14,000
Troops32,000
Jets56,000
Turrets36,000
Tanks6,900
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

djely Game profile

New Member
6

Jul 14th 2011, 12:48:19

So this is my country, not sure if its good or not but i know im not winning. All help would be much apreciated thanks. :P

Rockman Game profile

Member
3388

Jul 14th 2011, 13:19:51

Its not too good, it needs to pick a strategy.

http://wiki.earthempires.com/index.php/Strategies

Its landsize is decent, its bpt is very good, and its government is one that is very flexible and capable of playing a few different strategies. So you've got a lot going for you.

As you are a democracy, your best options are to choose Farmer, Casher, or Techer. Given that techer is one of the most challenging strategies, I would recommend playing either casher or farmer.

As a casher, you build most of your land as enterprise zones and residences, and you focus on purchasing business and residential techs above all other techs. You do not have any military bases, research labs, farms, or oil rigs on your land, as you purchase any food, oil, military, or technology that you need. You do keep a handful (around 5% of your land) of industrial complexes around at 100% spy production since spies can only be produced, not purchased.

As a farmer, you build most of your land as farms, and you focus on purchasing agricultural technology above all other techs. You do not have any enterprise zones, residences, military bases, research labs, or oil rigs. You sell all of your excess food on the public market, for anywhere between $35 and $60 per bushel, depending on the prices, and with this cash you purchase all of the military, technology, and oil that you need. Later in the set, you may end up with such a large military that your income per turn is negative, but your income from food sales will permit this to not be a problem.

Kingme Game profile

Member
1950

Jul 14th 2011, 16:20:20

Welcome djely!

Rockamn knows his stuff, and I couldn't agree more with what he said.

Feel free to post any questions you have.

ZIP Game profile

Member
3222

Jul 14th 2011, 18:59:17

welcome- and join gdi it will help keep people off your land
fluff your 300 Spartans fool - i have 32 of the biggest fluffed mother fluffers made of titanium !!
A brigade from Blackstreetboyz (#91) has invaded your lands! Your defenses held against the invaders and forced them away! Your military lost:1 Troops

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3186

Jul 15th 2011, 11:04:59

This is an automatically generated post. Please note that certain values have been rounded and some have been omitted to protect the identity of the country.

Basics
GovernmentD
Land6000
Tax Rate35%
Net Income$50,500
Net Food-746
Money$4,700,000
Food4,500
Oil49,000
Turns41
Turns Played852
Turns Stored0
Technology
Military99.47%
Medical99.42%
Business101.63%
Residential102.27%
Agricultural100.18%
Warfare0.2957%
Military Strategy100.1%
Weapons100%
Industrial100.12%
Spy100.3%
SDI1.87%
Structures
BPT106
Enterprise Zones500
Residences200
Industrial Complexes3,000
Military Bases700
Research Labs500
Farms200
Oil Rigs90
Unused400
Military
Spies79,000
Troops220,000
Jets240,000
Turrets230,000
Tanks47,000
Readiness100%
Nuclear Missiles0
Chemical Missiles0
Cruise Missiles0

djely Game profile

New Member
6

Jul 15th 2011, 11:17:41

thanks guys, this is a recent update of my country. i will try doing 1 strat next stick to the basics of farmer, if being a farmer what are the best options for me to start doing, in the first 100acres. thanks again for your help guys and i hope to be able to come close againts the more advanced players soon.

djely Game profile

New Member
6

Jul 15th 2011, 23:29:29

I think im screwed i been getting attack by 6 people and losing heaps of stuff, im apart of gdi, and im still getting attacked but i cant retaliate back, i lose massive amounts of cash and foos every turn causing me to just collaps. how to fix in future that would be great if you guys can help me out.

AndrewMose Game profile

Member
1101

Jul 16th 2011, 0:36:21

1 turn before you run out of cash, sell all of the military you can. Then don't play another turn until it has sold on the public market. That will provide you with cash to play your next batch of turns. Some of that cash will be used to buy food, some to build buildings and some to counteract the loss of cash each turn due to military expenses.