Apr 24th 2021, 15:15:34
Going to post my current thinking here. Please give whatever feedback you think would be helpful. Not sure when this will go live. Maybe after the NPC country count is increased but before NPC country retals.
There are a few issues with the current leaderboard model. For the all time leaderboards where playing more rounds is helpful, it's basically impossible for a newer player to catch up. Game mechanics also change over time which makes networths not really comparable as time goes on. For example, the removal of bonus turns and the elimination of what players described as the "bot buyout" lower the theoretical maximum networth. I do think that recent top networths are lower than what is possible, but the point remains. Someone starting out today probably will not be able to get a top 3 of 77 million NW. Finally, long time players no longer feel as motivated to get big finishes.
To solve some of these problems, a seasonal leaderboard model will be introduced. Seasons will start out consisting of four rounds, so you'd see a new season about once every month. It is my intent to keep the game rules static during each season as much as possible, but it may be necessary to make changes during a season to prevent exploits. However, I would avoid doing something like introducing NPC retals in the middle of a season. Lleaderboard metrics will be split into two buckets: all-time metrics and seasonal metrics.
The all-time metrics will be calculated over all rounds of Express. These are metrics which can be fairly compared historically. For example, a win 5 years ago is just as valid as a win today. Current planned list:
* First place finishes (NEW)
* Top 10
* Top 100
* Land and attack success will be removed
The seasonal metrics will only be calculated over rounds for each season. These are metrics which cannot be fairly compared historically. Current planned list:
* Total NW
* Best NW
* Best Farmer NW
* Best Casher NW
* Best Indy NW
* Best Techer NW
* Best All-X NW
Finally, I plan to introduce the concept of seasonal champions. This is a fairly straightforward idea - if you get the best score in one of the seven seasonal leaderboards then you are the champion of that leaderboard metric for the season. I think it would be cool one day to introduce the concept of forum or profile flair to let players show off whatever makes them the most proud, but that won't be introduced as part of this change. Here are some example use cases of the goals that players might aim for:
* A player with strong, consistent finishes who doesn't win often could play all four rounds to get as high of a Total NW score as possible.
* A player who really likes playing techer could aim to get the best techer NW of the season.
* Superstar players could aim to get as many champion medals as possible from one season. 6 is probably a realistic upper limit.
* Conscientious objectors could aim for the best all-X NW finish.
* Players with lots of historical top ten finishes can continue to aim to get top ten as often as possible.
Summary:
1) Express will start with four round seasons. Gameplay will mostly stay the same within each season.
2) Leaderboard metrics will be split into all-time (calculated over all rounds) and seasonal (calculated during the season).
3) The concept of season champions will be introduced. A champion is the player with the highest score in one of the metrics.
There are a few issues with the current leaderboard model. For the all time leaderboards where playing more rounds is helpful, it's basically impossible for a newer player to catch up. Game mechanics also change over time which makes networths not really comparable as time goes on. For example, the removal of bonus turns and the elimination of what players described as the "bot buyout" lower the theoretical maximum networth. I do think that recent top networths are lower than what is possible, but the point remains. Someone starting out today probably will not be able to get a top 3 of 77 million NW. Finally, long time players no longer feel as motivated to get big finishes.
To solve some of these problems, a seasonal leaderboard model will be introduced. Seasons will start out consisting of four rounds, so you'd see a new season about once every month. It is my intent to keep the game rules static during each season as much as possible, but it may be necessary to make changes during a season to prevent exploits. However, I would avoid doing something like introducing NPC retals in the middle of a season. Lleaderboard metrics will be split into two buckets: all-time metrics and seasonal metrics.
The all-time metrics will be calculated over all rounds of Express. These are metrics which can be fairly compared historically. For example, a win 5 years ago is just as valid as a win today. Current planned list:
* First place finishes (NEW)
* Top 10
* Top 100
* Land and attack success will be removed
The seasonal metrics will only be calculated over rounds for each season. These are metrics which cannot be fairly compared historically. Current planned list:
* Total NW
* Best NW
* Best Farmer NW
* Best Casher NW
* Best Indy NW
* Best Techer NW
* Best All-X NW
Finally, I plan to introduce the concept of seasonal champions. This is a fairly straightforward idea - if you get the best score in one of the seven seasonal leaderboards then you are the champion of that leaderboard metric for the season. I think it would be cool one day to introduce the concept of forum or profile flair to let players show off whatever makes them the most proud, but that won't be introduced as part of this change. Here are some example use cases of the goals that players might aim for:
* A player with strong, consistent finishes who doesn't win often could play all four rounds to get as high of a Total NW score as possible.
* A player who really likes playing techer could aim to get the best techer NW of the season.
* Superstar players could aim to get as many champion medals as possible from one season. 6 is probably a realistic upper limit.
* Conscientious objectors could aim for the best all-X NW finish.
* Players with lots of historical top ten finishes can continue to aim to get top ten as often as possible.
Summary:
1) Express will start with four round seasons. Gameplay will mostly stay the same within each season.
2) Leaderboard metrics will be split into all-time (calculated over all rounds) and seasonal (calculated during the season).
3) The concept of season champions will be introduced. A champion is the player with the highest score in one of the metrics.