Originally
posted by
Monex:
It is also my first time running a commy indy. I am finding it incredibly hard to save cash due to having such a large military on hand at all times. Losing 1.3 mil and 10k bushels per turn. The cash I do make from selling military, I am using to buy tech and oil to grab. With that said I plan to continue this cycle until the last 100 or so turns and then just not sell at the end of the final day.
IS there an experienced player out there that could comment if this is the correct method?
Also at what point in set does gaining land become not worth the expenses in oil and loses in jets?
i usually stop grabbing around turn 1200 (this is totally arbitrary, i have no idea if this is optimal), explore/build until i have about 4-500 turns left, then hit the cash button with the rest of my turns. the tricky party is figuring out how much money you need to stock up to finish playing out your turns