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Link Game profile

Member
4684

Feb 27th 2011, 20:16:48

that would be awesome, spend turns generating more food? lol i would love that.. have often wished somthing like that exsisted
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Junky Game profile

Member
1815

Feb 27th 2011, 20:32:08

call it cash cropping.
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Angryjesus Game profile

Member
651

Feb 27th 2011, 20:50:29

Yeah, would prolly have to decrease farm production a bit overall to balance things out, but does actually seem like a good idea.

Bsnake Game profile

Member
4287

Feb 27th 2011, 21:58:34

or have a drop in ur income to balence it out....

good idea tho :)
<bsnake> 68,270,386 turrets whats that in NW??
<Crippler> 115m NW
<Bsnake> 38 mill NW nub... thanks for your netting advice.. Stick to killing nub

Bsnake Game profile

Member
4287

Feb 27th 2011, 21:59:51

as cashers are not penilised when they cash turns...
<bsnake> 68,270,386 turrets whats that in NW??
<Crippler> 115m NW
<Bsnake> 38 mill NW nub... thanks for your netting advice.. Stick to killing nub

Makinso Game profile

Member
2911

Feb 27th 2011, 23:29:26

So Oilers can drill for new oil ?

Cashers have disadvantages when they war. Farmers when they net IMO it all adds to the balance of things.

braden Game profile

Member
11,480

Feb 27th 2011, 23:31:30

in order to tech or cash, you have to not be exploring. farmers continue to add land well after techers or cashers, all through stocking and right up to destock.

personally, i'd rather have the added acres (no math basis)

DeDLySMuRF Game profile

Member
879

Feb 28th 2011, 12:30:51

It would unbalance the game.


Everyone would want to run as a Farmer.
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Desperado Game profile

Member
2976

Mar 1st 2011, 15:58:41

meh

I think they should bring back the ability to steal food on gs's, not destroy it

Originally posted by Primeval:
pants antler

MorTcuS Game profile

Member
1144

Mar 1st 2011, 16:53:40

farmers can just buy bus/res tech and make more money than cashers. Farmers dont need a farming option because they are already overpowered on most servers (compared to cashers).
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Desperado Game profile

Member
2976

Mar 1st 2011, 17:38:21

best case scenario, a fascist farmer probably only makes 18-20 mil a turn

how much can a rep casher make a turn?

and i don't think there needs to be a farm option, or a drill oil option.

partly because oil is always so retardedly cheap you'd waste turns for little profit, and for the farming option, what you'd gain from getting extra bushels, you'd lose in cash by not cashing turns

Originally posted by Primeval:
pants antler

Billyjoe of UCF Game profile

Member
1523

Mar 1st 2011, 18:27:01

i don't think it would be all that unbalanced. the more farmers the less people buying bushels which means bushels sell even less. unless you get buffed so much that its worth getting the 27 dollars a bushel or what ever the private market price is.

a farming option would probably = more cashers because it would be cheaper bushels.

just like one set when like everyone ran commy indies and quickly realized that there was no one buying the military. many had to switch.

same thing would happen.

Billyjoe of UCF Game profile

Member
1523

Mar 1st 2011, 18:27:50

idk 20mil a turn x 32 or what ever the private market is. is alot more money then a casher could ever make lol

Angryjesus Game profile

Member
651

Mar 1st 2011, 18:32:46

add a farming option and reduce the overall # of bushels/acre

Desperado Game profile

Member
2976

Mar 2nd 2011, 1:59:01

i meant $20 million bj, not 20 million bushels

Originally posted by Primeval:
pants antler

ZDH Game profile

Member
1098

Mar 2nd 2011, 3:26:04

BS!

Don't challenge the authority of the Rep. CASHER!
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