Jul 24th 2023, 12:33:21
I mean.....yeah. You pretty much nailed it.
I would also build in a basic pacting system (i.e. unap, & FDP only) and make tags unable to break pacts/declare war after agreeing to them within a given set. But otherwise, you pretty much nailed the way the player base has wanted it all along.
The expenses formula getting a fix to balance strats is more just adjusting a single formula and shouldn't take more than 5 minutes. 3 different player suggestions that all work to stop killing people on expenses for having a well defended country have come up. I figure that one's just a copy pasta.
Also could see myself liking tags of 3 members or less being unable to declare war to further prevent suiciding and split tag nonsense, but that's really just about all I'd do.
I would also build in a basic pacting system (i.e. unap, & FDP only) and make tags unable to break pacts/declare war after agreeing to them within a given set. But otherwise, you pretty much nailed the way the player base has wanted it all along.
The expenses formula getting a fix to balance strats is more just adjusting a single formula and shouldn't take more than 5 minutes. 3 different player suggestions that all work to stop killing people on expenses for having a well defended country have come up. I figure that one's just a copy pasta.
Also could see myself liking tags of 3 members or less being unable to declare war to further prevent suiciding and split tag nonsense, but that's really just about all I'd do.