Sep 9th 2024, 22:08:04
Hi all,
I apologize for doing a poor job last round implementing the planned changes. I hope to do better this time. Here's what I'm currently thinking:
0) Remove tech allies. The purpose of this change is to lower the amount of tech on the market and to allow tags more flexibility in strat choice (a tag of 10 might feel obligated to run 4 techers every time under the old system).
1) Reduce max turns from 240 (480) to 180 (360).
2) Remove the Communist bonus effectiveness penalty.
3) Add a bonus called something like "Supercharge construction sites". THIS CAN ONLY BE USED ONE TIME PER ROUND PER COUNTRY. This would cost 24 bonus points and would do the following:
a) All permanent bonuses accumulated so far are removed except for earthquake damage reduction.
b) BPT is infinite for the next turn only. Normal building costs still apply.
Option 3 could be used for demo techer conversion, MBR conversion at low land, tech start switches, and general switching of strategy in the early part of the round.
Please comment as soon as possible if you have any feedback on these or other changes.
I apologize for doing a poor job last round implementing the planned changes. I hope to do better this time. Here's what I'm currently thinking:
0) Remove tech allies. The purpose of this change is to lower the amount of tech on the market and to allow tags more flexibility in strat choice (a tag of 10 might feel obligated to run 4 techers every time under the old system).
1) Reduce max turns from 240 (480) to 180 (360).
2) Remove the Communist bonus effectiveness penalty.
3) Add a bonus called something like "Supercharge construction sites". THIS CAN ONLY BE USED ONE TIME PER ROUND PER COUNTRY. This would cost 24 bonus points and would do the following:
a) All permanent bonuses accumulated so far are removed except for earthquake damage reduction.
b) BPT is infinite for the next turn only. Normal building costs still apply.
Option 3 could be used for demo techer conversion, MBR conversion at low land, tech start switches, and general switching of strategy in the early part of the round.
Please comment as soon as possible if you have any feedback on these or other changes.