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DeDLySMuRF Game profile

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Feb 11th 2011, 12:30:38

We all know that Self Farming in FFA is a touchy subject. Half the server agree's with it, Half the server does not.

But we can all atleast agree on 1 thing. The current system is a little to easy for the Self Farmers.




Example:

Countrys A Gains 9k acres in 24hrs.

Country A (#1) hits Country B (#2) with 5-10 SS's for 3k acres
Country A (#1) hits Country C (#3) with 5-10 SS's for 3k acres
Country A (#1) hits Country D (#4) with 5-10 SS's for 3k acres
Country B (#2) hits Country A (#1) with 3 GS/AB's for DH's
Country C (#3) hits Country A (#1) with 3 GS/AB's for DH's
Country D (#4) hits Country A (#1) with 3 GS/AB's for DH's
Country B (#2) Explores @ 30+ per turn with rest of turns
Country C (#3) Explores @ 30+ per turn with rest of turns
Country D (#4) Explores @ 30+ per turn with rest of turns

This happens day in, day out. And then 10+ days later, you have someone sitting on over 100k Acres. When not 1 non-self farming country has reached 15k Acres.



Let me remind you, this all happens with Country A holding 4 tanks, or 4 Troops, and Country B/C/D sending 1 troop/tank GS/AB's. Keeping Country A in DR 24/7.



Look... If you want to turn the server into "I can hit myself better than you can" then keep what we got. Because nobody can compete NW wise with the Self Farmers.


I suggest -

Reduce the DR length of any failed attack to 6 Hours instead of 24.

Reduce the DR length of any successful attack to 6 Hours instead of 24.



This gives the current players that Self Farm a few options.


They can log in 4x/day to put there country in DR instead of just 1x/day.

They can use teamwork with there clan to put there country into DR 4x/day instead of just 1x/day.

They can actually buy reasonable defense instead of using DR as there defense tool.




These suggestions still allow people to Self Farm. But it does make players actually work for it. Instead of just handing it too them on a silver plater.




You guys have options here. But if it continues like this, I know my clan with 200+ Country will just pick a netting tag every set and war them. Just so they cannot self farm. I really don't want to do that, because some of these netters will just pack up there bags and leave the game. But we will do everything we possibly can to prevent this lazy method of netgaining. I just hope that you, the game mods, can see our side of view on this.


And I am not proposing eliminating it, I am just saying, quit making it so damn easy for them to do it. And leaving us no way to combat it except for declaring war.

Edited By: DeDLySMuRF on Feb 11th 2011, 12:33:49
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