Verified:

trainboy Game profile

Member
760

Feb 17th 2011, 17:51:09

People are complaining that there is no depth or volume to the markets especially in servers like tourney or team consider this and discuss if any of these were viable. Market makers match buyers and sellers and take the spread (difference between buy and sell price) would we like a system that had a orderbook so we could see peoples buy requests and peoples sales and match them in a manner that drives supply and demand to push prices higher or lower rather than undercutting each other or hoping the goods sell? Market makers would be demos that have next to no production. But have no commissions and almost no delay in order execution like a real market. Arbiteuratage is hard to make into a worthwhile arguement so will be ignored. Scalpers make lots of little profits based on daily fluctuation but would need leverage. If you could introduce leverage into purchases with a limit of say 12 or 24 hours. You have resellers or can win or lose. Leveraged trades when closed sell the whole quantity and take ur profit or loss. An example is I buy 20m turrets at 130 I then keep them held and never own them so no costs or perks and sell them for 133 I make 60m and have made the market liquid with a large order. I could also find that I can't get a better price and sell them for 126. Costing me 80m hence the win and lose. Final market plays are long term investors which is ironic as I'm going to link them to futures most of which are never held more than a few hours. So 30 days from now I aim to buy 30m bushels for 45p now you agree the contract as u think they will be less when the 30 days are up its done. One win one loser and bushels sold more like a long term future order... sorry its not paragraphs thanks to the phone discuss could any of these help make the game better. And more fun/market better

Edited By: trainboy on Feb 17th 2011, 18:45:20
Back To Thread
See Subsequent Edit