Verified:

xaos Game profile

Forum Moderator
237

Jun 13th 2011, 7:57:35

Just out of furthering discussion, what if they were marketable only after you've purchased a type of bonus? It seems being able to buy turns is probably the biggest negative argument against a change like this.

You'd spend your points as you do now. The non-boom bonuses would, as they are now, automatically be added to a country's stats. For boom bonuses, though, you'd have to activate them before they're consumed.

You'd then be able to send different types of bonuses to market. Say, for example, I'm going to sell 4.5% defense, 15 turns of cashing booms, and 3.5% market replenishment. At this point, it's like a micro-tech market that everyone's able to contribute to.

If you're worried about someone running around with 100%+ stats, you could always introduce a hard cap on the particularly abusable bonuses, mainly military costs. Say, you cannot reduce your costs by more than 70%.

Thoughts?

Edited By: xaos on Jun 13th 2011, 8:00:48
Back To Thread
See Subsequent Edit