Dec 6th 2013, 23:29:56
Originally posted by SAM_DANGER:
THIS WOULD INDEED SEEM TO MAKE GS KILLS NEARLY WORTHLESS.
Except, GS actually steals stuff, as of a set or so ago remember?
Originally posted by XiQter MD:
With all due of respect qz but its better to die with 2 bil cash and start w 75% of that and be able to break at next wave then to wall abd spend all that money dying.
Except, you do lose buildings if you get BR'd, and you do lose stock if you get GS'd. And if you're land killed...
Originally posted by XiQter MD:
Targetselection is now backwards, you will have to target players with no stock instead of people with stock in a FS.
Explain why it would be better to kill a target without stock than with?
Originally posted by SAM_DANGER:
IF A COUNTRY IS KILLED IN 300 HITS (AND HAD SUFFERED NO PREVIOUS HITS ALL RESET), THE RESTART WOULD RECEIVE 70% OF ITS PREVIOUS RESOURCES, PLUS ANOTHER (.0002 * 300)... OR 6% MORE.. RESTART HAS 76% OF THE FIRST COUNTRY'S RESOURCES. CORRECT?
CORRECT!
Originally posted by XiQter MD:
Also if anything this will make early wars even more important, and not a single alliance likes early wars...
It cannot be true that *every* change makes early wars more important... You'll have to justify this one... Remember, fast DR type I is being removed, and *that* "made early wars more important"
Finally did the signature thing.