Jan 30th 2014, 7:13:07
Originally posted by qzjul:
Based on talking to players & Tella, we may add def&intel back sometime in the near future, when I have time to recode that stuff.
That said,
1. There are better ways to deal with tech leeching. Change how tech allies work. Multiple suggestions were made. (A) Teching player gains TPT from tech allies instead of giving tech directly to allies, or (B) Tech received from tech allies is multiplied by your (Labs/Land) ratio, this is a one line code change.
I don't really like A) or B) from a gameplay point of view, because it means there's a tech ally for just *ONE* type of strategy.
I don't really like A) from an implementation point of view, because it means any time a player plays turns I have to reference another country =/ though i suppose teching is not as intense as attacking...
That said,
Originally posted by Xinhuan:
1. There are better ways to deal with tech leeching. Change how tech allies work. Multiple suggestions were made. (A) Teching player gains TPT from tech allies instead of giving tech directly to allies, or (B) Tech received from tech allies is multiplied by your (Labs/Land) ratio, this is a one line code change.
I don't really like A) or B) from a gameplay point of view, because it means there's a tech ally for just *ONE* type of strategy.
I don't really like A) from an implementation point of view, because it means any time a player plays turns I have to reference another country =/ though i suppose teching is not as intense as attacking...
Ok.... as a result, you think removing ALL allies is a better solution? Now there are NO allies for any strategy!
-_-