Feb 3rd 2014, 6:08:05
1) i) b)
so at 750 hits you get just as much stuff back as before, thats 85% and it now takes 917 to hit 95% instead of 1250 (except it was bugged so a 500 hit wall which actually hit 70% which would be very close to what a 500 hit waller came back with this set)
thats a lot more likely
why you dont invert the formula to make hits decrease the amount of stuff you get back, and make the hits only count since you were at max pop (whichever way you want the formula going)
1) ii)
sounds ok, at least it provides the possibility for a lot of damage done to a country to actually matter
1) iii)
this is very worrying and shows that the current reset could have been worse if it wasnt bugged which means next reset might not be much better
1) iv)
more buffs to restarts, not ideal, at least before protecting/using your jets you risked losing them
1) v) vi)
should be a quality of life improvement
2) a)
seems needed, at least this is something which will actually weaken suiciding, making crippling stronger and killing weaker at the same time this set had a bigger effect together so hopefully doing both the other way should make next set not so bad
2) b)
might cause it to be impossible to knock down a countries cs completely before killing them but the level will probably still be below the cs restart minimum floor so it shouldnt matter
might lead to a situation where you lose a lot less csites with lowish bpt on high building count if you rebuild quickly
3)
half life dr is a good idea, camping is definately something which should be discouraged or managed
not sure that making it random is the right way to go though, all you really need to do is make it smooth so that theres no advantage to hitting instantly but rather a tradeoff between waiting and risking losing it and not waiting but geting lower returns
perhaps just let dr show in ingame country searches as well as mil spy, would even give a reason to allow 25 searches which showed that a day for a retro touch
how does the pang factor effect the randomness, if you send 110% and the pang factor was 0% do you get higher dr than if you send 110% and the pang factor was 10%?
3) d)
much needed change for express, those countries who tried to get in huge dr and stay there should be weaker now
3) e)
reduces the desirability of killing which if the other nerfs to restarts havnt been enough is a bad thing, perhaps the wrong set to implement this
so at 750 hits you get just as much stuff back as before, thats 85% and it now takes 917 to hit 95% instead of 1250 (except it was bugged so a 500 hit wall which actually hit 70% which would be very close to what a 500 hit waller came back with this set)
thats a lot more likely
why you dont invert the formula to make hits decrease the amount of stuff you get back, and make the hits only count since you were at max pop (whichever way you want the formula going)
1) ii)
sounds ok, at least it provides the possibility for a lot of damage done to a country to actually matter
1) iii)
this is very worrying and shows that the current reset could have been worse if it wasnt bugged which means next reset might not be much better
1) iv)
more buffs to restarts, not ideal, at least before protecting/using your jets you risked losing them
1) v) vi)
should be a quality of life improvement
2) a)
seems needed, at least this is something which will actually weaken suiciding, making crippling stronger and killing weaker at the same time this set had a bigger effect together so hopefully doing both the other way should make next set not so bad
2) b)
might cause it to be impossible to knock down a countries cs completely before killing them but the level will probably still be below the cs restart minimum floor so it shouldnt matter
might lead to a situation where you lose a lot less csites with lowish bpt on high building count if you rebuild quickly
3)
half life dr is a good idea, camping is definately something which should be discouraged or managed
not sure that making it random is the right way to go though, all you really need to do is make it smooth so that theres no advantage to hitting instantly but rather a tradeoff between waiting and risking losing it and not waiting but geting lower returns
perhaps just let dr show in ingame country searches as well as mil spy, would even give a reason to allow 25 searches which showed that a day for a retro touch
how does the pang factor effect the randomness, if you send 110% and the pang factor was 0% do you get higher dr than if you send 110% and the pang factor was 10%?
3) d)
much needed change for express, those countries who tried to get in huge dr and stay there should be weaker now
3) e)
reduces the desirability of killing which if the other nerfs to restarts havnt been enough is a bad thing, perhaps the wrong set to implement this