Verified:

Xinhuan Game profile

Member
3728

May 19th 2014, 5:35:07

Because implementing this doesn't change how cookie cutter it will be, no different from now.

All cashers would go a certain set of bonuses that maximizes their cash income, and pick a set of penalties that least affects them. So would all farmers, all techers etc. It still boils down to there being a "ideal set of bonuses and penalties" that can be mathematically determined, so I really don't see the benefit.

Game would just go from "you want to be a casher, you go Rep or Demo" to "you want to be a casher, you pick this and that bonus", otherwise you're a noob.

The current bonus points system is already like that, and I'll be honest, it suffers the same problem. Every strat only uses a certain set of bonuses that have been mathematically calculated, but because it generates visibility of the game to audiences outside the game on bonus sites, I didn't really say anything.

Too many choices make a game unnecessarily complicated and hard to learn.

Edited By: Xinhuan on May 19th 2014, 5:37:36
Back To Thread
See Original Post