Sep 1st 2014, 2:47:20
Boring or not, mastering each and every strategy does help in predicting market trends in whatever other strategies you find more interesting to play.
Since it is your first time playing a casher, you have also not quite figured out the most optimal time to jump, and how. Sometimes it is better to exceed the 2b cash limit (the portion above 2b starts to decay 0.1% per turn, like food), because the decaying amount is smaller than what you would lose if you buy food for say $43 ($45.58 after tax), only to sell it to PM for $35.
There are lots of small tips and tricks you can apply. Food upkeep is based on your military at home and your population. So if you store 1/4 of your military on the market at the start of your turn (or PS them out), and then recall them at the end of your turns, you save on a tiny bit of food upkeep. This is worth it for non-cashers in general, whether it is worth it for cashers, needs some calculation and math, but generally for a well played casher, it isn't worth the additional "cashing income" lost.
If you're a Demo casher, you can do even more. With your cash, but food cheap, sell it higher (while food price is rising). Buy cheap tech, sell it higher. Buy oil, sell it higher. When food looks like it is going to crash, sell as much of your food as you can, store turns, and buy it back cheaper later. Etc.
Casher is by no means "boring" as you claim it to be. It's all about what you do with your turns. :)
Since it is your first time playing a casher, you have also not quite figured out the most optimal time to jump, and how. Sometimes it is better to exceed the 2b cash limit (the portion above 2b starts to decay 0.1% per turn, like food), because the decaying amount is smaller than what you would lose if you buy food for say $43 ($45.58 after tax), only to sell it to PM for $35.
There are lots of small tips and tricks you can apply. Food upkeep is based on your military at home and your population. So if you store 1/4 of your military on the market at the start of your turn (or PS them out), and then recall them at the end of your turns, you save on a tiny bit of food upkeep. This is worth it for non-cashers in general, whether it is worth it for cashers, needs some calculation and math, but generally for a well played casher, it isn't worth the additional "cashing income" lost.
If you're a Demo casher, you can do even more. With your cash, but food cheap, sell it higher (while food price is rising). Buy cheap tech, sell it higher. Buy oil, sell it higher. When food looks like it is going to crash, sell as much of your food as you can, store turns, and buy it back cheaper later. Etc.
Casher is by no means "boring" as you claim it to be. It's all about what you do with your turns. :)